PIX on Windows

Performance tuning and debugging for DirectX 12 games on Windows

PIX-1810.02 – Direct3D11 and WinML

Release Notes Today we released PIX-1810.02. This version includes: Direct3D 11 on 12 Support On RS5 PIX can now be instructed to use a Direct3D11-to-Direct3D12 translation layer to make GPU captures of Direct3D11 applications. At playback, the PIX UI will show the resulting Direct3D12 calls but will offer no mapping back to ...

New PIX CPU Profiling Videos

Two new videos have been posted to the PIX for Windows YouTube channel. Both videos highlight the CPU profiling features in PIX timing captures. The first video provides an overview of Timing Captures while the second introduces the Tracked Functions and CPU sampling features...

PIX 1803.16-raytracing – DirectX Raytracing support

Today we released PIX-1803.16-raytracing which adds experimental support for DirectX Raytracing (DXR). As just announced at GDC this morning, Microsoft is adding support for hardware accelerated raytracing to DirectX 12 and with this release PIX on Windows supports DXR rendering so you can start experimenting with this exciting new feature ...

PIX survey – we want to hear from you!

In January we released the first version of PIX on Windows to the public. As we’re approaching the end of the year, we would like to hear from you. Please take a moment and let us know what you think about PIX on Windows. Does it work for you? Does it make your games better? Your input is important, and it helps us build a better tool for ...