If you are hitting a problem that isn’t listed below, then please contact us via the “Send Feedback’ button in the top-right corner of the PIX UI, or chat with us on the #pix channel on the DirectX Discord.
If you continue to hit problems after the setting this checkbox, then please contact us and we will be eager to investigate.
Issue: playback output (e.g. backbuffer contents) doesn’t match capture-time output
Status: Active ⚠️ (has workaround for a lot of cases)
Explanation: This is commonly caused by ExecuteIndirect non-determinism. By default, PIX will snap a copy of your capture-time ExecuteIndirect argument buffers and use those to perform your ExecuteIndirects at replay time. This works for older applications, but in recent years it has started causing problems for applications that generate their argument buffers non-deterministically (e.g. during a GPU culling pass). It’s particularly problematic if the argument buffers are generated at the same time as other types of buffers and the application expects the buffers to be consistent with each other: at replay time, PIX will use the capture-time copy of the argument buffer but the replay-time copy of the other buffer, and bad things may happen.
Workaround: Click Home->Settings in PIX, check the “Use replay-time ExecuteIndirect argument buffers (experimental)” box, and reopen your capture file.
In general we recommend using the latest available driver for your GPU. In the future, we will update this page with any exceptions to this guidance.
Issue: errors collecting timing data on NVIDIA
Status: Active ⚠️ (has workaround, NVIDIA working on fix)
Affected devices: NVIDIA GPUs running recent drivers with Hardware Scheduling enabled
Problem: While collecting timing data in PIX, you may hit errors such as “Timing Data Error”, “Not enough ETW passes were completed” or similar errors.
Workaround: Disable Hardware-accelerated GPU scheduling in the Settings app on your PC, restart your PC, and launch PIX again.
Issue: error starting analysis on AMD (“PIX was unable to create a D3D12 device”)
Status: Active ⚠️ (has workaround, AMD are working on a fix)
Problem: There are at least two known causes for this issue:
- If you have two AMD GPUs in your PC, both enabled, and you start analysis on the secondary GPU.
- To work around this, please use the primary GPU or please disable the primary GPU in Device Manager.
- If you have two open GPU Capture files (either in the same instance of PIX or in separate instances), you start analysis on one of them and then you start analysis on the other one without closing the first one.
- To work around this, please close the first capture file before starting analysis on the second one.
- Note that stopping analysis on the first GPU Capture file is not sufficient. You must close the capture file.
Issue: crash on AMD while collecting High Frequency Counters
Status: Active ⚠️ (AMD are working on a fix)
Problem: On AMD, collecting High Frequency Counters will fail and/or crash after collecting Debug Layer Warnings in PIX.
Issue: errors collecting GPU counters on NVIDIA driver 471.11
Status: Resolved ✔️
Affected devices: NVIDIA GPUs running drivers of version 471.11 or similar
Fix: Update to newer NVIDIA drivers.
Problem: On NVIDIA, the driver may crash when collecting counters such as “Wave Distribution” or “PCIe Bandwidth”. In GPU Captures, you may see a “WinPixEngineHost.exe has stopped working” dialog from Windows, followed by a “The PIX engine has terminated” dialog from PIX itself.
Issue: errors collecting timing data on NVIDIA
Status: Resolved ✔️ (update to NVIDIA driver 466.11 or newer)
Affected devices: NVIDIA GPUs running drivers older than 466.11.
Problem: On NVIDIA, some users may hit problems collecting timing data. Examples of these problems include:
- In GPU Captures, you may hit errors while collecting timing data (example error message: “PIX encountered an error while collecting timing data”).
- In Timing Captures, your capture may not include GPU events even if you have “GPU timings” turned on.
If you must use an older driver, then in most cases the issue can be resolved by disabling the “In-Game Overlay” in the “GeForce Experience” app, or by uninstalling “GeForce Experience”. On Pascal or earlier hardware, the problem may be resolved by disabling GPU plugins (uncheck Home -> Settings -> Enable GPU Plugins). If these workarounds don’t work for you then please contact us through the “Send Feedback” button in PIX.
Issue: application hangs while running under GPU Capture
Status: Has known workaround (avoid connecting/disconnecting via remote desktop, or terminate and restart your application.)
Affected devices: Remote Desktop
Problem: Your application may hang if it is running under PIX GPU Capture on a PC that you have connected to via Remote Desktop, and you disconnect from that Remote Desktop session while the application is running.