PIX on Windows

Performance tuning and debugging for DirectX 12 games on Windows

Analyzing Win32 File IO performance in Timing Captures

PIX Timing Captures include an option to collect data on your title’s use of the Win32 file IO APIs to access files. The data collected for calls to APIs such as ReadFile and WriteFile include the name of the file being accessed, and the offset, size and duration of the access itself. Full callstacks for each file access are also ...
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New documentation page: Analyzing Memory usage and performance in Timing Captures

Hi PIX users, Over the last few releases we've been extending our memory profiling features in Timing Captures.  I've written a new documentation page that describes how to use Timing Captures to analyze memory usage and performance.  The addition of memory data to Timing Captures replaces the separate memory capture that we removed from PIX...
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Analyzing Memory usage and performance in Timing Captures

PIX Timing Captures include options to record information on the memory allocations and frees made while the capture is running. This memory data is used to compute a set of memory-related counters that can be graphed in the Metrics View and to build an allocation stack tree and virtual memory allocations list in the Range Details view. The...
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