PIX on Windows

Performance tuning and debugging for DirectX 12 games on Windows

Converting previous versions of Timing Captures

In some releases of PIX, the Timing Capture file format must be changed as new features are added. Such a format change was made in the 2104.20 release of PIX on Windows. If you attempt to open a capture that contains an older file format, a dialog will be displayed with the following text: Please use the Convert menu to migrate this ...
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Usability improvements to the Timing Capture Metrics View

The 2104.20 release of PIX on Windows includes several usability improvements to the Metrics View in Timing Captures.  These usability improvements make it easier to manage the set of metrics that are currently graphed.  Metrics analysis is also improved through the ability to customize the minimum and maximum values for the y-axis for each...
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New CPU Sampling Profiler C++ Source Code View

Starting with the 2104.20 release of PIX on Windows, the Sampling Profiler that is built into Timing Captures includes a C++ source code view. The source view uses coloring to attribute the collected CPU samples with source lines, thereby identifying the hot spots within a function. The source view is available when viewing Sampled ...
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Tips & Tricks: How the Pros Use PIX to Make Their Games Better on Xbox and Windows

Today, you may have caught the PIX session titled "Tips & Tricks: How the Pros Use PIX to Make Their Games Better on Xbox and Windows" at Microsoft's Game Stack Live. If you haven't seen it yet, it's available on demand through the Game Stack Live website, and will air twice more before the end of the GSL event. This blog post contains ...
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PIX 2104.20: DirectX 12 Agility SDK Support, New Occupancy Graphs, Timing Capture Improvements

Today we released PIX version 2104.20 - adding support for all new DirectX 12 Agility SDK features including Shader Model 6.6. This release adds support for DXCompiler Slim PDBs, adds new occupancy graphs for supported GPUs, and includes an experimental feature that allows you to attach to a running process for GPU capture.