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    PIX on Windows

    Performance tuning and debugging for DirectX 12 games on Windows

    April 2017 | PIX on Windows

    PIX 1704.27 – D3D12 usage warnings, Dr. PIX, and CPU hotpath analysis
    PIX 1704.27 – D3D12 usage warnings, Dr. PIX, and CPU hotpath analysis
    AvatarShawn HargreavesApril 27, 2017Apr 27, 201704/27/17
    Today we released PIX 1704.27 beta.  New in this release:   Warnings New GPU capture warnings are available in the Warnings pane.  To analyze a capture for them, click on Collect Experimental Warnings. Each new warning will be marked experimental until we build up confidence that it is working reliably and not...

    Comments are closed.0release
    PIX 1704.14-servicing – graphics driver compatibility fix
    PIX 1704.14-servicing – graphics driver compatibility fix
    AvatarShawn HargreavesApril 14, 2017Apr 14, 201704/14/17
    Today we released a bugfix update: PIX 1704.14-servicing.  This resolves an incompatibility between PIX and the latest NVIDIA graphics drivers.  This version is otherwise identical to the previous 1703.20.002 release (but stay tuned - we are hard at work on some new features that will be showing up soon...

    Comments are closed.0release
    PIX videos on Channel 9
    PIX videos on Channel 9
    AvatarShawn HargreavesApril 4, 2017Apr 4, 201704/4/17
    From GDC 2017, Shawn Hargreaves and Max McMullen talk about D3D12 Performance Tuning and Debugging with PIX and GPU Validation. Seth Juarez talks to Brian Rasmussen from the PIX team and Cameron Egbert from the Minecraft team about debugging and performance optimization for DirectX 12 games with PIX on Windows...

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