Visual Studio Blog

The official source of product insight from the Visual Studio Engineering Team

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Learn with Visual Studio Remote Office Hours
A new live broadcast directly from the Visual Studio team (my garage to be exact) is now streaming near you every Thursday morning. It's about everything Visual Studio and you get rare insights into the inner workings of features, processes, and the people that make it all happen. This is like being in the machine room and you get to see and h
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Expanding Visual Studio 2019 support for Visual Studio Codespaces
Now more than ever, developers are juggling multiple projects at work and at home. New features, bug fixes, PR reviews, & prototypes all compete for time and attention on limited resources. Visual Studio Codespaces provides hosted development environments that allow you to develop entirely in the cloud.
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Visual Studio 2019 for Mac version 8.6 is now available
Visual Studio 2019 for Mac version 8.6 is available today and includes an integrated terminal, support for Blazor WebAssembly, updated identity libraries, and support for building and running gRPC projects. Are you ready for the latest version of Visual Studio 2019 for Mac? If so, version 8.6 is available for you to download today! With
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Live Share, now with chat and audio support!
Enjoy a comprehensive collaboration experience with Live Share chat and audio. These preview features are available in the upcoming week for Visual Studio Code and Live Share web clients. Learn more about how you can use this feature in your favorite IDE.
Blazor PWA Template in Visual Studio for Mac
Building a Progressive Web App with Blazor
A Progressive Web Application (PWA) is a Single Page Application (SPA) that uses modern browser APIs and capabilities to behave like a desktop app. Blazor WebAssembly (now in preview) includes support for Progressive Web Applications. This blog post walks you through building a basic Blazor PWA application.
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Student Spotlight: Outside the Fox thinking outside of the box
By Noel Painter In 2018 two roommates began a Computer Graphics and Game Development degree at Charles University in Prague with no prior game development experience. They dove headfirst into the world of game development because their first assignment was to create a game, end-to-end, in only 6 months. As a part of this assignment the