DirectX Developer Blog
The latest news on Microsoft's Graphics and Display technology
Latest posts
DirectX Adopting SPIR-V as the Interchange Format of the Future
Today the Direct3D and HLSL teams are excited to share some insight into the next big step for GPU programmability. Once Shader Model 7 is released, DirectX 12 ...
The Silicon Graphics Media and Artificial Intelligence (SiGMA) team is hiring!
Do you want to be a part of the Silicon Graphics Media and Artificial Intelligence (SiGMA) platform team? We are hiring for multiple positions in multiple ...
D3D12 Preview: Mesh Nodes in Work Graphs
Hi everyone, Today we’re excited to announce the newest Preview Agility SDK v1.715.0, download here. Since this is a preview SDK, the new features ...
Open Sourcing DXIL Validator Hash
Today the HLSL team is announcing plans to open source the DXIL validator hashing algorithm and include it in the DirectXShaderCompiler sources on GitHub. ...
A Step Forward for Gaming on Arm Devices
This year at Microsoft Build 2024 we announced a new set of Windows devices, Copilot+ PCs. Copilot+ PCs are a new class of Windows 11 PCs, including Arm-...
Automatic Super Resolution: The First OS-Integrated AI-Based Super Resolution for Gaming
Welcome to the latest innovation in gaming graphics with Automatic super resolution (Auto SR)—the first OS-integrated AI super resolution (SR) technique where...
DirectSR Preview Available Now
In the evolving landscape of Super Resolution (SR), GPU hardware vendors have set the stage with their respective technologies – AMD FidelityFX™ Super ...
DXC 1.8.2405 Available Now, Including HLSL 202x
The HLSL team is excited to announce DXC 1.8.2405 which is a packed release! In addition to a healthy assortment of bug fixes and quality of life improvements, ...
Agility SDK 1.614.0: R9B9G9E5 support for Render Targets and UAVs
Today the DirectX team is excited to announce the release of the Agility SDK 1.614.0 which includes full support for R9G9B9E5_SHAREDEXP (999E5) texture format ...