DirectX Developer Blog

Open Sourcing Direct3D 9 on 12 and the Release of the DXBC Signer NuGet Package
Open Sourcing Direct3D 9 on 12 and the Release of the DXBC Signer NuGet Package
It’s been a while since we last mentioned the D3D9On12 mapping layer. As a quick refresher, it maps D3D9 commands to D3D12 by acting as the D3D9 Device Driver Interface (DDI). Having this mapping layer enables older D3D9 applications to run on modern systems that may not have a D3D9 driver. Since the last blog post, we’ve added support for...
DirectStorage Developer Preview now available!
DirectStorage Developer Preview now available!
Late last year, we announced that we would be bringing DirectStorage to Windows PCs, and in June, we told the world how DirectStorage would improve the gaming experience on Windows 11. Since then, the DirectX team has been hard at work bringing this state-of-the-art tech from Xbox’s Velocity Architecture over to Windows, empowering...
Windows Graphics News – 2021 Q2
Windows Graphics News – 2021 Q2
Hi there! Another 3 months have passed since our last update, and we would like to bring you up to speed on what the Windows Graphics team has been up to! On this blog we will talk about:   We’re hiring! Do you want to help shape the future of graphics? If so, the Xbox Graphics, PIX, and HLSL teams are hiring! ...
The Xbox Graphics, PIX, and HLSL teams are hiring!
The Xbox Graphics, PIX, and HLSL teams are hiring!
  Do you want to be part of the team building the next generation of gaming technologies for Xbox? Are you passionate about Graphics, GPUs, or Gaming? Do you want to work on the teams that enable game developers to make the most graphically advanced games on Xbox possible? If so, the Xbox Graphics, PIX, and HLSL teams are hiring ...
Dynamic refresh rate – Get the best of both worlds
Dynamic refresh rate – Get the best of both worlds
Dynamic refresh rate is a new feature that can be found in Windows Insider builds (Dev channel) on supported devices. Like the name suggests, DRR lets your device set the refresh rate dynamically. This means that Windows 11 will seamlessly switch between a lower refresh rate and a higher refresh rate based on what you’re doing on your PC.
DirectX at Game Stack Live 2021
DirectX at Game Stack Live 2021
At Game Stack Live 2021, DirectX team shared how they continue evolving DirectX with the latest features across hardware and providing the greatest tools and support. Hardware partners also shared their updates on DirectX support.
Announcing HLSL Shader Model 6.6
Announcing HLSL Shader Model 6.6
After months of development and refinement in collaboration with hardware vendors and software developers, we are pleased to announce the availability of Shader Model 6.6! Shader Model 6.6 empowers shader authors with new tools for greater flexibility to make existing shaders faster and more versatile as well as to devise all new techniques...
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Announcing the DirectX 12 Agility SDK!
Announcing the DirectX 12 Agility SDK!
We’re excited to unveil the DirectX 12 Agility SDK, an update that will allow devs to adopt the newest DirectX 12 graphics features faster than ever before.  With the Agility SDK, developers can now add the newest DirectX 12 features to their games, and gamers can play games with these features without having to upgrade their OS...
Getting Started with the Agility SDK
Getting Started with the Agility SDK
This guide is intended for developers who want to get started developing games that use the Agility SDK. It covers: Be sure to also see our Announcement blog, Downloads Page, Game Stack Live talk and spec. Visit the DirectX Landing Page for more resources for DirectX developers. What is the Agility SDK and how ...