DirectX Developer Blog

DirectX 12 Ultimate
DirectX 12 Ultimate Getting Started Guide

So, you’re a developer sold on the next-gen features in DirectX 12 Ultimate?
Look no further than this little guide!
1) OS
The complete set of DirectX 12 Ultimate features will be available in the next retail version of Windows 10,

DirectX 12 Ultimate
Announcing DirectX 12 Ultimate

 

It is time for DirectX to evolve once again.
 
From the team that has brought PC and Console gamers the latest in graphics innovation for nearly 25 years, we are beyond pleased to bring gamers DirectX 12 Ultimate, the culmination of the best graphics technology we’ve ever introduced in an unprecedented alignment between PC and Xbox Series X.

DirectX 12 Ultimate
DirectX Developer Day Schedule

Tomorrow (3/19) is DirectX Developer Day! Join the Microsoft DirectX team, along with partners AMD and NVIDIA, for a series of talks and demos covering the future of gaming graphics:

The New Features and Unprecedented Opportunities of DirectX 12 – Jianye Lu
The New Standard for Next Gen Games –

DirectX 12 Ultimate
Announcing DirectX Developer Day

GDC may have been postponed, but we aren’t going to let that prevent us from bringing the next generation of graphics innovation to the world.  Join us this Thursday, March 19, for a virtual DirectX Developer Day on Mixer! The Microsoft DirectX team,

DirectX 12 Ultimate
D3D12 Translation Layer and D3D11On12 are now open source

If you’re a developer looking to port your game to DX12, we have good news: The D3D12 Translation Layer, a helper library for translating graphics concepts and commands from a D3D11-style domain to a D3D12-style domain, is now open source.

As an example of how to use the library, we have also opened sourced the D3D11On12 mapping layer.

DirectX 12 Ultimate
Demystifying Fullscreen Optimizations

We wrote this article to explain the difference between Fullscreen Exclusive and Fullscreen Optimizations. This article goes details the roll out and the benefits that come with Fullscreen Optimizations.

DirectX 12 Ultimate
DirectX 12 and Fortnite

On Monday, Epic Games announced that DirectX 12 support is coming to Fortnite. And today, the wait is over: anyone updating to the v11.20 patch has the option to try out Fortnite’s beta DX12 path!
What does this all mean? Let’s see if we can help!

DirectX 12 Ultimate
CPU- and GPU-boundedness

We wrote this article to explain two key terms: CPU-bound and GPU-bound. There’s some misinformation about this terms, and we’re hoping this article can help fix this problem.
Even though applications run on the CPU, many modern-day applications require a lot of GPU support.

DirectX 12 Ultimate
Coming to DirectX 12: D3D9On12 and D3D11On12 Resource Interop APIs

D3D is introducing D3D9on12 with resource interop APIs and adding similar resource interop APIs to D3D11on12.  With this new support, callers can now retrieve the underlying D3D12 resource from the D3D11 or D3D9 resource object even when the resource was created with D3D11 or D3D9 API.   

DirectX

DirectX 12 Ultimate
In the works: OpenCL™ and OpenGL® mapping layers to DirectX

Building on our previous work with the D3D12 Translation Layer library as well as the D3D11On12 and D3D9On12 mapping layers, we’re happy to share that we are working on two new projects: OpenCL and OpenGL mapping layers to D3D12.

DirectX 12 Ultimate
DirectX 12 Ultimate Getting Started Guide

So, you’re a developer sold on the next-gen features in DirectX 12 Ultimate?
Look no further than this little guide!
1) OS
The complete set of DirectX 12 Ultimate features will be available in the next retail version of Windows 10,

DirectX 12 Ultimate
Announcing DirectX 12 Ultimate

 

It is time for DirectX to evolve once again.
 
From the team that has brought PC and Console gamers the latest in graphics innovation for nearly 25 years, we are beyond pleased to bring gamers DirectX 12 Ultimate, the culmination of the best graphics technology we’ve ever introduced in an unprecedented alignment between PC and Xbox Series X.

DirectX 12 Ultimate
DirectX Developer Day Schedule

Tomorrow (3/19) is DirectX Developer Day! Join the Microsoft DirectX team, along with partners AMD and NVIDIA, for a series of talks and demos covering the future of gaming graphics:

The New Features and Unprecedented Opportunities of DirectX 12 – Jianye Lu
The New Standard for Next Gen Games –

DirectX 12 Ultimate
Announcing DirectX Developer Day

GDC may have been postponed, but we aren’t going to let that prevent us from bringing the next generation of graphics innovation to the world.  Join us this Thursday, March 19, for a virtual DirectX Developer Day on Mixer! The Microsoft DirectX team,

DirectX 12 Ultimate
D3D12 Translation Layer and D3D11On12 are now open source

If you’re a developer looking to port your game to DX12, we have good news: The D3D12 Translation Layer, a helper library for translating graphics concepts and commands from a D3D11-style domain to a D3D12-style domain, is now open source.

As an example of how to use the library, we have also opened sourced the D3D11On12 mapping layer.

DirectX 12 Ultimate
Demystifying Fullscreen Optimizations

We wrote this article to explain the difference between Fullscreen Exclusive and Fullscreen Optimizations. This article goes details the roll out and the benefits that come with Fullscreen Optimizations.

DirectX 12 Ultimate
DirectX 12 and Fortnite

On Monday, Epic Games announced that DirectX 12 support is coming to Fortnite. And today, the wait is over: anyone updating to the v11.20 patch has the option to try out Fortnite’s beta DX12 path!
What does this all mean? Let’s see if we can help!

DirectX 12 Ultimate
CPU- and GPU-boundedness

We wrote this article to explain two key terms: CPU-bound and GPU-bound. There’s some misinformation about this terms, and we’re hoping this article can help fix this problem.
Even though applications run on the CPU, many modern-day applications require a lot of GPU support.

DirectX 12 Ultimate
Coming to DirectX 12: D3D9On12 and D3D11On12 Resource Interop APIs

D3D is introducing D3D9on12 with resource interop APIs and adding similar resource interop APIs to D3D11on12.  With this new support, callers can now retrieve the underlying D3D12 resource from the D3D11 or D3D9 resource object even when the resource was created with D3D11 or D3D9 API.