DirectX Developer Blog

Windows Graphics News – 2022 Q1
Windows Graphics News – 2022 Q1
The first quarter of 2022 has gone by, so let’s talk about what the Graphics team has been up to! On this blog post we talk about:   We’re hiring! We still have a lot of PM and SWE roles open for several teams in Graphics! Check out aka.ms/graphicsjobs for a full list of our open jobs - we look at every application ...
Agility SDK 1.602.0
Agility SDK 1.602.0
The Agility SDK 1.602.0 has been published, which fixes bugs related to depth and stencil buffer resource state validation and contains a first round of new D3D12 features aimed at quality-of-life improvements and alignment with other graphics APIs. Head over to Agility SDK Downloads to try it out.   New Minor Features Each of the...
Exciting additions to your Auto HDR experience on PC
Exciting additions to your Auto HDR experience on PC
Last year, we brought Auto High Dynamic Range (HDR) to your PC gaming experience, letting you breathe new life into your existing games by giving them an entirely new range of vibrant colors. Today, we’re excited to talk about the additional improvements to your Auto HDR experience on PC that are currently available on Windows 11 and the ...
DirectStorage API Now Available on PC
DirectStorage API Now Available on PC
Starting today, Windows games can ship with DirectStorage. This public SDK release begins a new era of fast load times and detailed worlds in PC games by allowing developers to more fully utilize the speed of the latest storage devices. In September 2020, we announced DirectStorage would be coming to Windows, and after collecting feedback ...
The Windows HDR Calibration app will soon be coming to PCs
The Windows HDR Calibration app will soon be coming to PCs
We heard your feedback and requests to bring the Xbox HDR Game Calibration app to Windows. In a not-so-distant future, you will be able to improve color accuracy and consistency of your HDR display via the upcoming Windows HDR Calibration app.
In the works: HLSL Shader Model 6.7
In the works: HLSL Shader Model 6.7
It's that time again! Microsoft and its partners are excited to announce the ongoing development of the latest HLSL Shader Model, 6.7! Shader Model 6.7 expands texture, quad, and wave shader capabilities in response to requests from HLSL users. It is still a work in progress and not yet available in any release, but implementation and...
Windows Graphics News – 2021 Q4
Windows Graphics News – 2021 Q4
2021 has come to an end and it’s time to reflect on what the Graphics team has been busy with in the last quarter of the year - we’ll brief you on hiring, DirectX in Gaming, new graphics features, as well as graphics industry news.
Comments are closed.0
Agility SDK 1.600.10 – minor bugfix release
Agility SDK 1.600.10 – minor bugfix release
This minor release contains a fix for a raytracing related threading bug in previous Agility SDK releases.  There were intermittent crashes in the runtime for apps doing multithreaded creation of raytracing state objects.
Comments are closed.0
Announcing HLSL 2021
Announcing HLSL 2021
Today we are excited to announce the release of HLSL 2021! HLSL 2021 brings an assortment of new language features that we think will make shader authoring in HLSL more familiar and productive. Enabling HLSL 2021 is as easy as passing the `-HV 2021`, and you can immediately start enjoying all the new language features like...