C++ Team Blog

C++ tutorials, C and C++ news, and information about Visual Studio, Visual Studio Code, and Vcpkg from the Microsoft C++ team.

New Channel 9 video on the Visual Studio 3D Starter Kit now online

If you’re interested in DirectX development, head on over to Channel 9, where there’s a new video about the Visual Studio 3D Starter Kit.  This time, Roberto Sonnino interviews Gokhan Sengun, who’s created the Virtual Experiment Laboratory app, which is the first known app on the Windows Store that was built using the ...
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Developing an app with the Visual Studio 3D Starter Kit, part 3 of 3

Welcome back to our third and final post on using the Visual Studio 3D Starter Kit! If you read our previous posts in this series (here and here), you’ve got an app that has an animated die, and you’re ready to make the last few changes to get this app to run on Windows RT devices and Windows Phone 8.  If you haven&rsquo...
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Developing an app with the Visual Studio 3D Starter Kit, part 2 of 3

A few days ago we talked about how to use the Visual Studio 3D Starter Kit to create a simple dice rolling app.  Now we’re going to take the app one step further, by adding some animation.  If you need to catch up, here’s a link to the previous blog post. Let it roll, baby, roll In order to make anything move in a ...
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Developing an app with the Visual Studio 3D Starter Kit, part 1 of 3

As we promised a few weeks ago, welcome to the first post in a series where we’ll explore a full end-to-end app developed with the Visual Studio 3D Starter Kit. During this series we’ll develop a 3D dice roller that allows you to roll a 6-sided die by tapping or clicking it. In the process of rolling a number, the die will jump and...
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Hello ARM: Exploring Undefined, Unspecified, and Implementation-defined Behavior in C++

With the introduction of Windows RT for ARM devices, many Windows software developers will be encountering ARM processors for the first time. For the native C++ developer this means the potential for running afoul of undefined, unspecified, or implementation-defined behavior--as defined by the C++ language--that is expressed differently on the...
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C++/CX Part 4 of [n]: Static Member Functions

See C++/CX Part 0 of [n]: An Introduction for an introduction to this series and a table of contents with links to each article in the series. In this article, we'll take a look at static member functions and how they are supported by the Windows Runtime. A Windows Runtime reference type (also called a ref class in C++/CX, or a runtime class) ...
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C++/CX Part 3 of [n]: Under Construction

See C++/CX Part 0 of [n]: An Introduction for an introduction to this series and a table of contents with links to each article in the series. In this article, we'll take a look at the how runtime classes are constructed. We'll use the following Widget runtime class throughout this article: This type has both a default constructor and a ...
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Project Austin Part 3 of 6: Ink Smoothing

Hi, my name is Eric Brumer. I’m a developer on the C++ compiler optimizer, but I’ve spent some time working on Project Code Name Austin to help showcase the power and performance of C++ in a real world program. For a general overview of the project, please check out the introduction blog post. This blog post describes how we ...
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Project Austin Part 2 of 6: Page Curling

Hi, my name is Eric Brumer. I’m a developer on the C++ compiler optimizer, but I’ve spent some time working on Project Code Name Austin to help showcase the power and performance of C++ in a real-world program. For a general overview of the project, please check out the original blog post. The source code for Austin, including the ...

C++/CX Part 2 of [n]: Types That Wear Hats

See C++/CX Part 0 of [N]: An Introduction for an introduction to this series. The hat (^) is one of the most prominent features of C++/CX--it's hard not to notice it when one first sees C++/CX code. So, what exactly is a ^ type? A hat type is a smart pointer type that (1) automatically manages the lifetime of a Windows Runtime object and (2) ...

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