This blog post is all about the cool new features, bug fixes and performance improvements we've added to the latest release (Preview 3) of Visual Studio 2019 for Mac. Some of the highlights include but are not limited to the following: launching multiple IDE instances, faster Xamarin Android developer tools, and a new C# editor. Read on to learn more.
Over the last few months, we’ve seen lots of thoughtful and passionate discussion throughout the community, on the blog, in Developer Community, and a bunch of social media sites. There were a few popular themes in the feedback that we wanted to acknowledge and talk a bit about the changes we’ve already made based on your feedback.
Visual Studio for Mac comes packed with powerful, yet hidden features. In this video series, we put together a number of tips and tricks to help you become more productive and efficient with writing code with Visual Studio for Mac. Whether you're creating a new game with Unity or a new web application with .NET Core, these short, roughly 5-minute, videos will help you do it better and faster. Check out the new series now!
Today, we are happy to share with you the next update to Visual Studio for Mac 2017. Version 7.7 incorporates much of your great feedback and is aimed at improving the core development experience for every project type from .NET Core to Xamarin and Unity.
Check out the UI and UX changes coming to Visual Studio 2019. The Design Team working on Visual Studio would love to hear what you think.
Customer feedback is a critical input to help us improve Visual Studio. Up until two years ago, the Visual Studio customer feedback system left room for improvement – customers could use the “send a smile” feature in Visual Studio, but this would result in only coarse-grained feedback such as “I like this” or “I don’t like this.” The feedback we got through this UI then went into a database our team accessed,
For this release of Visual Studio for Mac, we’ve focused our energy on improving product reliability, creating a better code editing experience, and making the performance second to none. We’re also exited to announce full support for Azure functions – it’s now possible to create, edit, configure, and publish your Function from within the IDE.
The Visual Studio team is excited about the Unity 2018.1 release: It’s the start of a new release cycle packed with great new features like the Scriptable Render Pipeline and the C# Job System. You can read the full blog post by Unity for all the details on what’s new in the 2018.1 release.