C++ Team Blog

The latest in C++, Visual Studio, VS Code, and vcpkg from the MSFT C++ team

Visual Studio Code C/C++ extension July 2018 Update and IntelliSense auto-configuration for CMake

Last week we shipped the July 2018 update to the C/C++ extension for Visual Studio Code. In this update we added support for a new experimental API that allows build system extensions to pass IntelliSense configuration information to our extension for powering up full IntelliSense experience. You can find the full list of changes in the July ...

Data Breakpoints – Visual Studio 2017 15.8 Update  

New to Visual Studio 2017 version 15.8, you can now set data breakpoints from within the Locals, Autos, Watch, and Quickwatch windows!  To view official documentation on data breakpoints, check out this post. Data breakpoints allow you to stop execution when a particular variable stored at a specific memory address changes.  Prior to ...

Shared PCH usage sample in Visual Studio

This post was written by Olga Arkhipova and Xiang Fan Oftentimes, multiple projects in a Visual Studio solution use the same (or very similar) precompiled headers. As pch files are often big and building them takes a significant amount of time, this leads to the popular question: is it possible for several projects to use the same pch file...

Support for Unity (Jumbo) Files in Visual Studio 2017 15.8 (Experimental)

This post was written by Olga Arkhipova. Many big codebases use so-called unity (jumbo) builds where many source files are included in one or a few ‘unity’ files for compilation, which makes compiling and linking much faster. Just to avoid any confusion – this blog is NOT related to the Unity game engine. Looking at some customer ...
Comments are closed.0 1
C++