For developer scenarios, linking takes the lion’s share of the application’s build time. From our investigation we know that the Visual C++ linker spends a large fraction of its time in preparing, merging and finally writing out debug information. This is especially true for non-Whole Program Optimization scenarios.
For Friday, how about more information about DirectX 12 announced at GDC earlier this week?
DirectX 12 introduces the next version of Direct3D, the graphics API at the heart of DirectX. Direct3D is one of the most critical pieces of a game or game engine,
Registration is now open for CppCon 2014 to be held September 7–12, 2014 at the Meydenbauer Center in Bellevue, Washington, USA. The conference will start with the keynote by Bjarne Stroustrup titled “Make Simple Tasks Simple!“
This is a full five-day conference,
Do you watch the Twitterverse for interesting stuff about C++, development, life, the universe and everything? We do and in today’s post share some recent Tweets that crossed our (@visualc) path:
Users are not morons, ok maybe we are. but if i screw up and shut it down guess what …
PDB’s (Program Database file), PDB stands for Program Database, a proprietary file format (developed by Microsoft) for storing debugging information about a program (or, commonly, binaries such as a DLL or EXE). PDB files commonly have a .pdb extension. A PDB file is typically created from source files during compilation although other variants exist (also created by the linker when /Z7 is used).