Visual Studio 2019 version 16.1 Preview 3 ships with the first side-by-side minor versions of the v142 MSVC toolset. We first shipped minor side-by-side versions of MSVC toolsets with Visual Studio 2017, but a few things have changed in 2019. This post covers what’s new;
A great strength of C++ is the ability to target multiple platforms without sacrificing performance. If you are using the same codebase for multiple targets, then CMake is the most common solution for building your software. You can use Visual Studio for your C++ cross platform development when using CMake without needing to create or generate Visual Studio projects.
15.7 was our first feature complete C++17 library (except floating-point <charconv>), and in 15.8 we have addressed large numbers of outstanding bugs. As usual, we’ve maintained a detailed list of the STL fixes that are available. Visual Studio 2017 15.8 is available at https://visualstudio.microsoft.com/vs/.
This post is part of a regular series of posts where the C++ product team here at Microsoft and other guests answer questions we have received from customers. The questions can be about anything C++ related: MSVC toolset, the standard language and library,
This post was written by Olga Arkhipova and Xiang Fan
Oftentimes, multiple projects in a Visual Studio solution use the same (or very similar) precompiled headers. As pch files are often big and building them takes a significant amount of time,
Whether you are creating a new (or modifying an existing) C++ project using a Wizard, or importing an project into Visual Studio from another IDE, it’s important to configure the project correctly for the IntelliSense and Browsing features to provide accurate information.
Visual Studio Team Services (VSTS) is an easy way to help your team manage code and stay connected when developing. VSTS supports continuous integration using a shared code repository that everyone on the team uses to check in code changes. Every time any code is checked in,
Update Jan. 8, 2020: Visual Studio 2019 version 16.1 and later has native support for WSL. This eliminates the need to establish an SSH connection and is the recommended workflow for building and debugging on WSL.
The Windows Subsystem for Linux (WSL) was first introduced at Build in 2016 and was delivered as an early beta in Windows 10 Anniversary Update.
We on the Visual C++ documentation team are pleased to announce some changes to the API reference content in the following Visual C++ libraries: STL, MFC, ATL, AMP, and ConcRT.
Since the beginning of MSDN online, the Visual C++ libraries have documented each class member,