With Visual Studio 2015, Visual C++ supports three new platforms: Universal Windows Platform (just announced), Android and iOS (more info). This is in addition to its continued support for Desktop, Windows Store and Windows Phone. During the bring-up of these new platforms,
Windows 10 introduces the new Universal Windows App platform, which allows a single codebase to be reused across multiple Windows 10 devices. An earlier blog post described the pre-release process of getting setup and some of the new features available in Universal Windows Apps.
The Visual C++ team wants to learn more about how developers create Internet of Things devices and applications. If you are currently or have recently been part of an IoT project and can spare around 15 minutes, please take our survey and share your experiences.
As mentioned in the Visual Studio 2015 IDE blog post, the setup experience of the product now provides more control to the user, for what does and doesn’t get installed. That blog post also talks about the rationale for this change and future direction for Visual Studio install experience.
We previously announced that we were working on support for Edit and Continue for both x86 and x64 in the default debug engine in Visual Studio 2015. Today we’re pleased to announce that Edit and Continue (EnC) is enabled by default in Visual Studio 2015 RTM.
With Visual Studio 2015 RTM we continue to improve the cross-platform mobile development story. Visual Studio 2015 RTM introduces the following new feature set aimed at improving the edit->build->debug cycle for mobile developers.
The Android NDK R10e (32 bit) is now supported when developing Android native applications.
Today Soma announced the availability of Visual Studio 2015 RTM and invited Brian Harry and others to talk about new features and experiences. You can watch the VS 2015 keynote or catch the recording on Channel 9 later. Additionally, we have over 60 on-demand videos on Channel 9 that drill into the details of various features and improvements.
We previously announced that we’d be releasing the source code for our debug engine that works with GDB and LLDB for C++ on Android and on iOS. Today, we’re pleased to announce that the source is now available on GitHub as the “MIEngine”
In addition to implementing a whole bunch of features in VS 2015’s C++ Standard Library, we’ve also fixed a whole bunch of bugs. A year ago, I listed the STL fixes in VS 2015 CTP1. Now, it’s time to list the STL fixes between CTP1 and RTM.
This is a quick glance at C++ compiler front-end bugs resolved that were reported on the Microsoft Connect portal. We’re happy to say that we have fixed over 750 Connect feedback bugs in Visual Studio 2015 RTM since its first CTP release middle of last year.