Today we have a guest post from Marc Gregoire, Software Architect at Nikon Metrology and Microsoft MVP since 2007.
The C++14 standard already contains a wealth of different kinds of algorithms. C++17 adds a couple more algorithms and updates some existing ones. This article explains what’s new and what has changed in the C++17 Sta
There are three main ways to depend on and deploy the Visual C++ libraries and the Universal CRT: From a performance and maintainability standpoint, depending on the libraries DLLs and centrally deploying them is the preferable option: the centrally deployed DLLs can be “shared” by all of the programs that depend on them
Hello C++ World! Our C++ Quick Fixes extension has gotten some pretty good initial feedback since we released it a few months ago. I wanted take some time to make sure that you are
1. aware of its benefits
2. giving us feedback on current features, and
3. giving us feedback on what other “Quick Fixes” you’d like to see!
Recently at the //build conference, we announced a preview of a new installation experience for Visual Studio that gives you a more focused subset of the tools you need, and minimizes the impact to your machine. In this new installer (which is separate from the full Visual Studio “15” Preview), we’re focusing on laying the groundwork to
The Visual C++ Team is pleased to announce the VC++ 2015 Migration Virtual Development Laboratory (Virtual DevLab) which will run from April 18th through September 30th of this year. A Virtual DevLab is a kind of remote assistance where Microsoft's Visual C++ Team will help you with questions and code inspection. Most of the time will be sp
We continue to receive many helpful suggestions and comments from the community on the Visual Studio UserVoice site. Your contributions help us improve Visual Studio and the C++ experience for developers. Thank you. The following suggestions were marked as "completed" for Visual Studio 2015 (up to Update 2 RC):
We previously announced that we were working on support for Edit and Continue for both x86 and x64 in the default debug engine in Visual Studio 2015. Today we’re pleased to announce that Edit and Continue (EnC) is enabled by default in Visual Studio 2015 RTM. As a quick reminder, EnC enables you to make changes to your code when you&rsqu
We previously announced that we’d be releasing the source code for our debug engine that works with GDB and LLDB for C++ on Android and on iOS. Today, we’re pleased to announce that the source is now available on GitHub as the “MIEngine” project.
As a quick refresher, GDB is the GNU project debugger that enables you to
Following up on our previous announcement that Visual Studio added support for debugging C++ on Android we are excited to announce that we now support debugging C++ on iOS as well. Before continuing I would recommend reading the Visual Studio C++ support for iOS announcement and the instructions for how to set up your environment to enable Vis