Showing results for Graphics - C++ Team Blog

Apr 11, 2017
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DirectX game development with C++ in Visual Studio

Rong Lu
Rong Lu

Leverage the full power of C++ to build high-end games powered by DirectX to run on a variety of devices in the Windows family, including desktops, tablets, and phones. In this blog post we will dive into DirectX development with C++ in Visual Studio. First we'll look at how to acquire the tools needed for DirectX desktop and Universal Windows Plat...

C++
Mar 7, 2017
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C++ game development workload in Visual Studio 2017

Rong Lu
Rong Lu

Visual Studio 2017 introduces a new "Game development with C++" workload, making it easy to get tools you need for building high-quality games with C++. Whether you’re using DirectX or powerful game engines such as Unreal Engine or Cocos2d, Visual Studio can install everything you need all at once to get you started quickly. In this blog post, we ...

C++
Jul 2, 2014
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Graphics Diagnostics in Visual Studio 2013 Update 3 RC

Rong Lu
Rong Lu

Hello again! Three months have passed since we talked about what's new for Graphics Development in Visual Studio 2013 Update 2. Since then the team has been working to bring even more Graphics Diagnostics features into Visual Studio. I'm very excited to share with you what we have put in Visual Studio 2013 Update 3 RC that just shipped! (Download V...

C++
Aug 26, 2013
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How is your experience developing graphics apps?

Rong Lu
Rong Lu

Hello, my name is Rong Lu. I’m a PM on Visual C++ team working on graphics development features in VS, including asset designers, templates, graphics diagnostics, etc.. In preparation for planning for graphics tooling capabilities in the next version of Visual Studio, we’re trying to understand the needs of graphics developers bett...

C++
May 24, 2013
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New Channel 9 video on the Visual Studio 3D Starter Kit now online

Jennifer Leaf [MSFT]
Jennifer Leaf [MSFT]

If you’re interested in DirectX development, head on over to Channel 9, where there’s a new video about the Visual Studio 3D Starter Kit.  This time, Roberto Sonnino interviews Gokhan Sengun, who’s created the Virtual Experiment Laboratory app, which is the first known app on the Windows Store that was built using the Starter...

C++
Oct 4, 2012
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Project Austin Part 3 of 6: Ink Smoothing

Eric Brumer - MSFT
Eric Brumer - MSFT

Hi, my name is Eric Brumer. I’m a developer on the C++ compiler optimizer, but I’ve spent some time working on Project Code Name Austin to help showcase the power and performance of C++ in a real world program. For a general overview of the project, please check out the introduction blog post. This blog post describes how we perform in...

C++
Sep 27, 2012
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Project Austin Part 2 of 6: Page Curling

Eric Brumer - MSFT
Eric Brumer - MSFT

Hi, my name is Eric Brumer. I’m a developer on the C++ compiler optimizer, but I’ve spent some time working on Project Code Name Austin to help showcase the power and performance of C++ in a real-world program. For a general overview of the project, please check out the original blog post. The source code for Austin, including the bits ...

C++
Nov 8, 2011
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Game Debugging in Visual Studio 11

Visual CPP Team
Visual CPP Team

Hi! I am Amit Mohindra, a Program Manager on the Visual C++ team. We believe Metro style games and graphics-intensive apps present a huge opportunity for developers on new devices such as tablets. The primary API for accessing the full power of the underlying graphics hardware on Windows is DirectX 11 (including Direct3D and Direct2D). One of...

C++