Leverage the full power of C++ to build high-end games powered by DirectX to run on a variety of devices in the Windows family, including desktops, tablets, and phones. In this blog post we will dive into DirectX development with C++ in Visual Studio.
Visual Studio 2017 introduces a new “Game development with C++” workload, making it easy to get tools you need for building high-quality games with C++. Whether you’re using DirectX or powerful game engines such as Unreal Engine or Cocos2d,
Hello again! Three months have passed since we talked about what’s new for Graphics Development in Visual Studio 2013 Update 2. Since then the team has been working to bring even more Graphics Diagnostics features into Visual Studio.
Hello, my name is Rong Lu. I’m a PM on Visual C++ team working on graphics development features in VS, including asset designers, templates, graphics diagnostics, etc.. In preparation for planning for graphics tooling capabilities in the next version of Visual Studio,
If you’re interested in DirectX development, head on over to Channel 9, where there’s a new video about the Visual Studio 3D Starter Kit. This time, Roberto Sonnino interviews Gokhan Sengun, who’s created the Virtual Experiment Laboratory app,
Hi, my name is Eric Brumer. I’m a developer on the C++ compiler optimizer, but I’ve spent some time working on Project Code Name Austin to help showcase the power and performance of C++ in a real world program. For a general overview of the project,
Hi, my name is Eric Brumer. I’m a developer on the C++ compiler optimizer, but I’ve spent some time working on Project Code Name Austin to help showcase the power and performance of C++ in a real-world program. For a general overview of the project,
Hi! I am Amit Mohindra, a Program Manager on the Visual C++ team.
We believe Metro style games and graphics-intensive apps present a huge opportunity for developers on new devices such as tablets. The primary API for accessing the full power of the underlying graphics hardware on Windows is DirectX 11 (including Direct3D and Direct2D).
Read in this issue:
- Modern Native C++ Development for Maximum Productivity | Tech·Ed North America 2011
- High Performance GPU-Accelerated Games and Technical Applications | PDC 2010
- C++ Design Patterns Legend Joins the Visual Studio Team
- InformIT: A Few Pedagogical Insights about C++ Teaching: Public Data Members
- Benign Data Races «