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    C++ Team Blog

    C++ tutorials, C and C++ news, and information about Visual Studio, Visual Studio Code, and Vcpkg from the Microsoft C++ team.

    September 2014 | C++ Team Blog

    Feedback: Making /Zc:inline default for debug/release configs in “14”
    Feedback: Making /Zc:inline default for debug/release configs in “14”
    AvatarEric BattalioSeptember 26, 2014Sep 26, 201409/26/14
    Given our strong focus on improving build times of our toolset as a part of the Visual Studio 14 preview we will be changing a few defaults for Visual C++'s debug and release configuration. These changes include making /Zc:inline (remove unreferenced COMDAT) the default for debug and release configurations. /Zc:inline was introduced as a part ...

    Comments are closed.0C++
    Feedback: Making /Zc:inline default for debug/release configs in “14”
    Feedback: Making /Zc:inline default for debug/release configs in “14”
    AvatarEric BattalioSeptember 26, 2014Sep 26, 201409/26/14
    Given our strong focus on improving build times of our toolset as a part of the Visual Studio 14 preview we will be changing a few defaults for Visual C++'s debug and release configuration. These changes include making /Zc:inline (remove unreferenced COMDAT) the default for debug and release configurations. /Zc:inline was introduced as a part ...

    Comments are closed.0C++
    Visual Studio 2013 Update 4 CTP 2 Available
    Visual Studio 2013 Update 4 CTP 2 Available
    AvatarEric BattalioSeptember 22, 2014Sep 22, 201409/22/14
    You can grab the download here.If you do not want to click through to the release notes, there are two technology improvements: And a handful of notable fixed issues: Visit the Visual Studio blog for other goodies in the CTP.As always, we look forward to your feedback. Share feature suggestions on UserVoice, log bugs you ...

    Comments are closed.0C++
    On C++ AMP Remappable Shader
    On C++ AMP Remappable Shader
    AvatarZhu MengSeptember 8, 2014Sep 8, 201409/8/14
    This blog post describes C++ AMP remappable shader feature and the changes that it brings to the compilation/execution model in Visual Studio 2014. This feature improves C++ AMP code compilation speed without affecting runtime performance. We will provide data to show the improvements and cover the steps to utilize this feature.To understand ...

    Comments are closed.0C++
    GPU Usage tool in Visual Studio 2013 Update 4 CTP1
    GPU Usage tool in Visual Studio 2013 Update 4 CTP1
    AvatarRong LuSeptember 4, 2014Sep 4, 201409/4/14
    After shipping a number of improvements to Graphics Diagnostics in Visual Studio 2013 Update 3 RC, the team has been working to bring you more profiling tools for DirectX applications. In Visual Studio 2013 Update 4 CTP1 that released yesterday (Download here), you will find a brand new GPU Usage tool in the Performance and Diagnostics hub ...

    Comments are closed.0C++
    VS 2013 Update 4 CTP 1 is Live!
    VS 2013 Update 4 CTP 1 is Live!
    AvatarEric BattalioSeptember 3, 2014Sep 3, 201409/3/14
    Hello C++ World! My name is Gabriel Ha; I'm a program manager on the Visual C++ team, and from everyone who worked to bring the following improvements to you, we are super excited to share the good news and look forward to hearing back on your experience! Some of you out there, especially those of you who frequently work with large ...

    Comments are closed.0C++
    First non-Microsoft C++ AMP Implementation Leaves Dock, Shows Glimpses of Future
    First non-Microsoft C++ AMP Implementation Leaves Dock, Shows Glimpses of Future
    AvatarAlex VoicuSeptember 2, 2014Sep 2, 201409/2/14
    One of the claims made upon initially announcing C++ AMP was that it would be a portable, extensible standard. Parsing the open specification makes it clear that the design is true to that goal, but we were short of an actual proof. In one fell swoop, the good folks at AMD, working in tandem with MulticoreWare, have removed this final concern ...

    Comments are closed.0C++
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