C++ Team Blog

The latest in C++, Visual Studio, VS Code, and vcpkg from the MSFT C++ team

Microsoft C++ Team At CppCon 2019: Videos Available

Last month a large contingent from the Microsoft C++ team attended CppCon. We gave fourteen presentations covering our tools, developments in the standard, concepts which underlie the work we do, and more. We also recorded an episode of CppCast with Microsoft MVPs Rob Irving and Jason Turner. You can hear more about the Open Sourcing of ...

AddressSanitizer (ASan) for Windows with MSVC

⌚ This post was last updated on March 24th, 2021 with the latest information on ASan support. Note: This feature is now generally available. To get started, take a look at the official AddressSanitizer for Windows with MSVC documentation. Many experience improvements have been made since this blog post was published, and our docs have the...

Usability Improvements for CMake in Visual Studio 2019 version 16.4: Launch Target Selection and Overview Pages

We hear your feedback, and in Visual Studio 2019 version 16.4 Preview 2 we have addressed one of our top Developer Community issues related to CMake development in Visual Studio by revamping the selection of CMake launch targets. We have also added Overview Pages for CMake to help you get started with CMake and cross-platform development. If ...

Code analysis with clang-tidy in Visual Studio

[Updated on 11/6/2019] - Removed "Setup: Installing Clang tools" section; this is no longer required starting in Visual Studio 2019 version 16.4 Preview 3. Visual Studio 2019 version 16.4 Preview 1 brings a significant improvement to the C++ code analysis experience: native support for clang-tidy, a Clang-based “linter” tool developed ...

C++20’s Conditionally Explicit Constructors

is a C++20 feature for simplifying the implementation of generic types and improving compile-time performance. In C++ it is common to write and use types which wrap objects of other types. and are two examples, but there are plenty of others in the standard library, Boost, and likely your own codebases. Following the principle of least ...