Hello, my name is Rong Lu. I’m a PM on Visual C++ team working on graphics development features in VS, including asset designers, templates, graphics diagnostics, etc.. In preparation for planning for graphics tooling capabilities in the next version of Visual Studio,
A few days ago we talked about how to use the Visual Studio 3D Starter Kit to create a simple dice rolling app. Now we’re going to take the app one step further, by adding some animation. If you need to catch up,
Hi! I am Amit Mohindra, a Program Manager on the Visual C++ team.
We believe Metro style games and graphics-intensive apps present a huge opportunity for developers on new devices such as tablets. The primary API for accessing the full power of the underlying graphics hardware on Windows is DirectX 11 (including Direct3D and Direct2D).
Read in this issue:
- Modern Native C++ Development for Maximum Productivity | Tech·Ed North America 2011
- High Performance GPU-Accelerated Games and Technical Applications | PDC 2010
- C++ Design Patterns Legend Joins the Visual Studio Team
- InformIT: A Few Pedagogical Insights about C++ Teaching: Public Data Members
- Benign Data Races «
Read in this issue:
- [Herb Sutter] Session Announcement: C++ and the GPU… and Beyond
- [Kate Gregory] Application Restart and Recovery on Windows 7
- [Channel 9] Boris Jabes on Game Development and Other Demons
- [ConcRT blog] The Concurrency Runtime and Visual C++ 2010: Rvalue References
- [Anthony Williams] Picking Patterns for Parallel Programs (slides from ACCU 2011)
- [Channel 9] DirectCompute Expert Roundtable Discussion
- [Channel 9] Parallel Programming: Tasks and Continuations
- [CodeProject] An MFC/GDI+ LCD Control
Hi, I’m Charles Torre, Sr. Technographer with Channel 9.
I recently interviewed Boris Jabes, a fun Visual C++ Program Manager guy to talk to. After a brief discussion of IntelliSense in VC++ –Boris has the distinction of being the first guy to share the news about the removal of C++/CLI IntelliSense support in VC10,