Showing results for Games - C++ Team Blog

Aug 26, 2013
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How is your experience developing graphics apps?

Rong Lu
Rong Lu

Hello, my name is Rong Lu. I’m a PM on Visual C++ team working on graphics development features in VS, including asset designers, templates, graphics diagnostics, etc.. In preparation for planning for graphics tooling capabilities in the next version of Visual Studio, we’re trying to understand the needs of graphics developers ...

C++
Apr 11, 2013
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Developing an app with the Visual Studio 3D Starter Kit, part 3 of 3

Roberto Sonnino - MSFT
Roberto Sonnino - MSFT

Welcome back to our third and final post on using the Visual Studio 3D Starter Kit! If you read our previous posts in this series (here and here), you’ve got an app that has an animated die, and you’re ready to make the last few changes to get this app to run on Windows RT devices and Windows Phone 8.  If you haven’t ...

C++
Apr 2, 2013
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Developing an app with the Visual Studio 3D Starter Kit, part 2 of 3

Roberto Sonnino - MSFT
Roberto Sonnino - MSFT

A few days ago we talked about how to use the Visual Studio 3D Starter Kit to create a simple dice rolling app.  Now we’re going to take the app one step further, by adding some animation.  If you need to catch up, here’s a link to the previous blog post. Let it roll, baby, roll In order to make anything move in a graphics ...

C++
Mar 26, 2013
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Developing an app with the Visual Studio 3D Starter Kit, part 1 of 3

Roberto Sonnino - MSFT
Roberto Sonnino - MSFT

As we promised a few weeks ago, welcome to the first post in a series where we’ll explore a full end-to-end app developed with the Visual Studio 3D Starter Kit. During this series we’ll develop a 3D dice roller that allows you to roll a 6-sided die by tapping or clicking it. In the process of rolling a number, the die will jump and flip...

C++
Nov 8, 2011
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Game Debugging in Visual Studio 11

Visual CPP Team
Visual CPP Team

Hi! I am Amit Mohindra, a Program Manager on the Visual C++ team. We believe Metro style games and graphics-intensive apps present a huge opportunity for developers on new devices such as tablets. The primary API for accessing the full power of the underlying graphics hardware on Windows is DirectX 11 (including Direct3D and Direct2D). One of...

C++
Apr 22, 2011
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Boris Jabes on Game Development and Other Demons

Visual CPP Team
Visual CPP Team

Hi, I’m Charles Torre, Sr. Technographer with Channel 9. I recently interviewed Boris Jabes, a fun Visual C++ Program Manager guy to talk to. After a brief discussion of IntelliSense in VC++ –Boris has the distinction of being the first guy to share the news about the removal of C++/CLI IntelliSense support in VC10, we move on to ...

C++