C++ Team Blog

C++ tutorials, C and C++ news, and information about Visual Studio, Visual Studio Code, and Vcpkg from the Microsoft C++ team.

VS2022 Performance Enhancements: Faster C++ Development

Introduction Building on top of our performance wins in earlier releases of VS2022, we are excited to announce additional improvements in Visual Studio 2022 17.3! Whether you are a game developer, work with large codebases, or have a small C++ project, your C++ development experience in Visual Studio 17.3 will feel even faster! In this ...

The /fp:contract flag and changes to FP modes in VS2022

The /fp:contract flag and changes to FP modes in VS2022 In this blog we will cover a new feature we have added to the MSVC version 17.0 compiler in VS2022 that impacts the generation of Floating-Point contractions such as Fused Multiply Add (FMA) instructions. We will cover how FMA contractions are supported in pre-VS2022 MSVC compiler ...

2x-3x Performance Improvements for Debug Builds

We have made substantial runtime performance improvements in the x86/x64 C++ compiler for Visual Studio's default debug configuration. For Visual Studio 2019 version 16.10 Preview 2, we measure 2x - 3x speedup for programs compiled in debug mode. These improvements come from reducing the overhead introduced by runtime checks (/...

JCC Erratum Mitigation in MSVC

The content of this blog was provided by Gautham Beeraka from Intel Corporation. Intel recently announced Jump Conditional Code (JCC) Erratum which can occur in some of its processors. The MSVC team has been working with Intel to provide a software fix in the compiler to mitigate the performance impact of the microcode update that prevents ...

Game performance improvements in Visual Studio 2019 version 16.2

This spring Gratian Lup described in his blog post the improvements for C++ game development in Visual Studio 2019. From Visual Studio 2019 version 16.0 to Visual Studio 2019 version 16.2 we’ve made some more improvements. On the Infiltrator Demo we’ve got 2–3% performance wins for the most CPU-intensive parts of the game. Throughput A...

Improving the Performance of Standard Library Functions

In Visual Studio 2019 version 16.2 we improved the codegen of several standard library functions. Guided by your feedback on Developer Community (Inlining std::lldiv and Improved codegen for std::fmin, std::fmax, std::round, std::trunc) we focused on the variants of standard division (std::div, std::ldiv, std::lldiv) and std::isnan. ...

Improved Linker Fundamentals in Visual Studio 2019

On the C++ team we’ve heard loud and clear from users that build times are a pain point. We’ve continued our focus on improving the step, linking, that dominates F5 build times. Fast F5 build times, or iteration build times, are a key contributor to developer productivity and we felt that there was a large opportunity so we narrowed in on ...

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