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    C++ Team Blog

    C++ tutorials, C and C++ news, and information about Visual Studio, Visual Studio Code, and Vcpkg from the Microsoft C++ team.

    February 2016 - C++ Team Blog

    Developing C++ cross-platform projects with CMake?
    Developing C++ cross-platform projects with CMake?
    February 29, 2016 Feb 29, 2016 02/29/16
    Do you develop cross-platform C++ applications or libraries? In this short survey, the Microsoft Visual Studio team would like to learn more about your current edit-build-debug experience. This survey will help us understand your needs and preferences when doing C++ development using CMake (or any other cross-platform tools). Your feedback is ...

    Comments are closed.0C++
    Stuck on an older toolset version? Move to Visual Studio 2017 without upgrading your toolset
    Stuck on an older toolset version? Move to Visual Studio 2017 without upgrading your toolset
    February 24, 2016 Feb 24, 2016 02/24/16
    Marian L
    ⏱ Updated on March 11, 2019 with the latest functionality in Visual Studio 2017 Are you currently developing your C++ projects in an older version of Visual Studio? If your reasons for avoiding the all-new features in VS 2017 are covered next, then read on: this post may have good news for you. Help! I am stuck! There are many reasons why...

    Comments are closed.0C++Migration DevLabVC++ Migration Documentation
    New Options for Managing Character Sets in the Microsoft C/C++ Compiler
    New Options for Managing Character Sets in the Microsoft C/C++ Compiler
    February 22, 2016 Feb 22, 2016 02/22/16
    The Microsoft C/C++ compiler has evolved along with DOS, 16-bit Windows, and 32/64-bit Windows.  Its support for different characters sets, code pages, and Unicode has also changed during this time.  This post will explain how our compiler has worked in the past and also cover some new switches provided by the C/C++ compiler in Visual ...

    Comments are closed.0C++
    Try out the latest C++ compiler toolset without waiting for the next update of Visual Studio
    Try out the latest C++ compiler toolset without waiting for the next update of Visual Studio
    February 16, 2016 Feb 16, 2016 02/16/16
    Andrew P
    Updated 22 Apr 2016: The NuGet package is now being uploaded daily. The payload doesn't change every day but you should see new bug fixes and/or feature updates every five days or so. See the blog post announcement here: https://blogs.msdn.microsoft.com/vcblog/2016/04/26/stay-up-to-date-with-the-visual-c-tools-on-nuget. Last November we ...

    Comments are closed.0C++
    Do You Develop Games?
    Do You Develop Games?
    February 12, 2016 Feb 12, 2016 02/12/16
    Or have you worked on a game recently? If so, please share some details about your experience. The Microsoft Visual Studio team would like to learn more about your current game development experience. The survey should take less than ~10 minutes. Thank you...

    Comments are closed.0Survey
    Natvis for C++/CLI Available in VS2015
    Natvis for C++/CLI Available in VS2015
    February 12, 2016 Feb 12, 2016 02/12/16
    This post details how to enable the feature in VS2015 Update 2.  The recommended way of getting this feature is now to install VS2015 Update 3 which supports it by default. In Visual Studio 2012 the native debugger significantly improved with the addition of native visualizers (natvis) as part of a major debug engine overhaul.  Adding C++/...

    Comments are closed.0C++
    Compiler improvements in VS 2015 Update 2
    Compiler improvements in VS 2015 Update 2
    February 11, 2016 Feb 11, 2016 02/11/16
    Andrew P
    The C++ compiler team is excited for you to try out the compiler in Visual Studio 2015 Update 2 CTP 1. Since Update 1 we’ve made progress on being Standards-conformant for lot of C++11 and C++14 features. One particularly big milestone is that our standard library in Update 2 supports every C++ Standard Library feature that’s been voted ...

    Comments are closed.0C++
    What's inside a PDB File?
    What's inside a PDB File?
    February 8, 2016 Feb 8, 2016 02/8/16
    Background We have all used the Visual Studio Debugger to step through code, in the hunt for bugs.  For C or C++ code, that Debugger relies upon a file, with the extension ".pdb", called the "Program DataBase", or simply "the PDB".  The PDB is written by the Linker when you build your program; it contains line-number and symbols ...

    Comments are closed.0C++
    What’s inside a PDB File?
    What’s inside a PDB File?
    February 8, 2016 Feb 8, 2016 02/8/16
    Background We have all used the Visual Studio Debugger to step through code, in the hunt for bugs.  For C or C++ code, that Debugger relies upon a file, with the extension ".pdb", called the "Program DataBase", or simply "the PDB".  The PDB is written by the Linker when you build your program; it contains line-number and symbols ...

    Comments are closed.0C++
    Your Version Control Experiences
    Your Version Control Experiences
    February 1, 2016 Feb 1, 2016 02/1/16
    The Visual C++ Team team would like to learn more about your source code management experiences across development tools, languages (especially C/C++), target platforms and project types. Please take a few minutes (~10) to fill out our brief survey http://www.instant.ly/s/wJqxc.The last question is an opt-in to share more details of your ...

    Comments are closed.0C++
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