C++ Team Blog

The latest in C++, Visual Studio, VS Code, and vcpkg from the MSFT C++ team

Minecraft’s WSL build time cut in half after working with Visual Studio C++ team

The Minecraft Publishing team, within Mojang Studios, reached out to the Visual Studio C++ team because they needed to expand C++ development to a new platform (Linux) while respecting their existing technological base (MSBuild) and these constraints prevented them from pursuing more established cross-platform pipelines. When developing with ...

Debug Linux Console apps in Visual Studio’s Integrated Terminal

We have now added the capability for users to debug their C++ Linux Console applications from the Integrated Terminal in Visual Studio 2022 17.5 Preview 3! To learn more about what the Integrated Terminal does and how to work with it in Visual Studio, please see this C++ feature announcement blog post.  Now, using the Linux Console ...

A Visual Studio Debugger Extension for the Raspberry Pi Camera

While developing a sample application for a Raspberry Pi with a camera using the RaspiCam library, it occurred to me that it would be convenient and fun to be able to see the current camera input while debugging the application.  The Visual Studio debugger supports type-specific custom visualizers and end-user extensions that implement UI for...

Build and Debug C++ with WSL 2 Distributions and Visual Studio 2022

Visual Studio 2022 introduces a native WSL 2 toolset for C++ development. This toolset is available now in Visual Studio 2022 version 17.0 Preview 2. WSL 2 is the new, recommended version of the Windows Subsystem for Linux (WSL) architecture that provides better Linux file system performance, GUI support, and full system call compatibility. ...