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    C++ Team Blog

    C++ tutorials, C and C++ news, and information about Visual Studio, Visual Studio Code, and Vcpkg from the Microsoft C++ team.

    August 2019 | C++ Team Blog

    Build and Debug MySQL on Linux with Visual Studio 2019
    Build and Debug MySQL on Linux with Visual Studio 2019
    ErikaErikaAugust 22, 2019Aug 22, 201908/22/19
    The MySQL Server Team recently shared on their blog how to use Visual Studio 2019 to edit, build, and debug MySQL on a remote Linux server. This leverages Visual Studio’s native support for CMake and allows them to use Visual Studio as a front-end while outsourcing all the “heavy lifting” (compilation, linking, running) to a ...

    1C++
    C++ Cross-Platform Development with Visual Studio 2019 version 16.3: vcpkg, CMake configuration, remote headers, and WSL
    C++ Cross-Platform Development with Visual Studio 2019 version 16.3: vcpkg, CMake configuration, remote headers, and WSL
    ErikaErikaAugust 16, 2019Aug 16, 201908/16/19
    In Visual Studio 2019 you can target both Windows and Linux from the comfort of a single IDE. Visual Studio’s native support for CMake lets you open any folder containing C++ code and a CMakeLists.txt file directly in Visual Studio to edit, build, and debug your CMake project on Windows, Linux, and the Windows Subsystem for ...

    Comments are closed.0AnnouncementCMake
    Vcpkg: 2019.07 Update
    Vcpkg: 2019.07 Update
    Tara RajTara RajAugust 15, 2019Aug 15, 201908/15/19
    The 2019.07 update of vcpkg, a tool that helps you manage C and C++ libraries on Windows, Linux, and macOS, is now available. This update is a summary of the new functionality and improvements made to vcpkg over the past month. Last month was the first time we created a vcpkg release (Vcpkg: 2019.06 Update). In this post, we will cover ...

    4C++
    Productivity Improvements for C++: New Default Colorization, Template Argument Filtering in Call Stack Window, and IntelliCode On-By-Default
    Productivity Improvements for C++: New Default Colorization, Template Argument Filtering in Call Stack Window, and IntelliCode On-By-Default
    Nick UhlenhuthNick UhlenhuthAugust 14, 2019Aug 14, 201908/14/19
    New Default Semantic Colorization In Visual Studio 2019 version 16.3 Preview 2 we’ve introduced a new default semantic colorization scheme for C++. For a long time, many of the default colors were simply black. However, colorization can help you quickly understand the structure of code at a glance. To take advantage of this, we’ve created...

    10C++
    New C++ Core Check Rules
    New C++ Core Check Rules
    AvatarJordan MaplesAugust 13, 2019Aug 13, 201908/13/19
    The C++ Core Guidelines Checker receives three new rules with the release of Visual Studio version 16.3 Preview 2. In addition, some warnings published in the warnings.h that ships with Visual Studio have been moved or renamed. Below is a quick summary of these additions. For more detailed information, please see the C++ Core Guidelines ...

    2C++
    Side-by-side Minor Version MSVC Toolsets in Visual Studio 2019
    Side-by-side Minor Version MSVC Toolsets in Visual Studio 2019
    AvatarWill BuikAugust 13, 2019Aug 13, 201908/13/19
    Visual Studio 2019 version 16.1 Preview 3 ships with the first side-by-side minor versions of the v142 MSVC toolset. We first shipped minor side-by-side versions of MSVC toolsets with Visual Studio 2017, but a few things have changed in 2019. This post covers what’s new; primarily more granular versions of the toolsets in the installer and ...

    1Documentation
    Game performance improvements in Visual Studio 2019 version 16.2
    Game performance improvements in Visual Studio 2019 version 16.2
    AvatarNatalia GlagolevaAugust 8, 2019Aug 8, 201908/8/19
    This spring Gratian Lup described in his blog post the improvements for C++ game development in Visual Studio 2019. From Visual Studio 2019 version 16.0 to Visual Studio 2019 version 16.2 we’ve made some more improvements. On the Infiltrator Demo we’ve got 2–3% performance wins for the most CPU-intensive parts of the game. Throughput A...

    2performance
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