After shipping a number of improvements to Graphics Diagnostics in Visual Studio 2013 Update 3 RC, the team has been working to bring you more profiling tools for DirectX applications. In Visual Studio 2013 Update 4 CTP1 that released yesterday (Download here),
Hello, everyone! My name is Rong Lu, a program manager on the Visual C++ team. Last week at BUILD conference, I gave a talk on “DirectX Graphics Development with Visual Studio 2013 and Update 2” in which we walked through a couple of exciting new features in Visual Studio 2013 Update 2 (Download Update 2 RC) for DirectX development.
Welcome back to our third and final post on using the Visual Studio 3D Starter Kit! If you read our previous posts in this series (here and here), you’ve got an app that has an animated die, and you’re ready to make the last few changes to get this app to run on Windows RT devices and Windows Phone 8.
A few days ago we talked about how to use the Visual Studio 3D Starter Kit to create a simple dice rolling app. Now we’re going to take the app one step further, by adding some animation. If you need to catch up,
As we promised a few weeks ago, welcome to the first post in a series where we’ll explore a full end-to-end app developed with the Visual Studio 3D Starter Kit. During this series we’ll develop a 3D dice roller that allows you to roll a 6-sided die by tapping or clicking it.
Last year, I decided I finally wanted to take the plunge into DirectX development. I’d done a little bit of OpenGL programming several years ago, but no graphics development since then. I bought a few DirectX books, worked through several online tutorials,
My name is Jorge Pereira and I am a developer at Microsoft. For the past few months I’ve been working on a Windows 8 app along with a small team of developers from the Visual C++ team, we call it Project Code Name Austin.
We just released the third issue of The Visual C++ Weekly. For technical reasons, from the original list of articles, there are two that weren’t caught and got lost but we’ll make sure to include them in the fourth issue (to appear next Saturday,
In the last Professional Developer Conference (PDC), a few months ago, Chas Boyd –PM Architect with Windows Graphics at Microsoft- delivered a general overview of the Windows Graphics architecture, its different APIs and the application types they are intended to. It’s a 100-level session,
Hi! My name is Ulzii Luvsanbat and I’m a Senior Test Lead with the Visual C++ team. Diego told me about some feedback received in a recent post regarding the accuracy and usefulness of the F1-Help command when working on C++ projects.