C++ Team Blog

C++ tutorials, C and C++ news, and information about Visual Studio, Visual Studio Code, and Vcpkg from the Microsoft C++ team.

Debug Visualizers in Visual C++ 2015

When debugging your native applications, it is often useful to view the values of the objects in memory in a specific way, whether that be with custom string formatting, or even performing an operation on the data to make it more meaningful and easy to interpret.  Since VS2012, Visual Studio had provided the .natvis visualizer format for ...
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Rejuvenating the Microsoft C/C++ Compiler

点这里看中文版 Our compiler is old.  There are comments in the source from 1982, which was when Microsoft was just starting its own C compiler project.  The comments of that person (Ralph Ryan) led me to a paper he published in 1985 called “The C Programming Language and a C Compiler”.  It is an interesting ...
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The Visual C++ team is at CppCon 2015

Are you in town to attend CppCon this week? It's going to be an exciting week in C++ and especially exciting for the Visual C++ team! We've got a dozen talks scheduled that discuss everything from the ideas we're proposing to help move the language forward to amazing new functionality we're adding in Visual Studio.Visual Studio 2015 includes a...
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C++ Packaging Technology Survey

Another Friday, another survey.We get it. Surveys can be annoying (but not our survey). But they can also be a good way to help us understand larger patterns around a feature, scenario or experience. Hence the onslaught of surveys (including this survey). We do promise to share some of our insights from the data -- common themes and challenges...
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Not Using Visual Studio 2015?

We would love to know more.(Yes, it is a survey and no, it should not take more than 15 minutes and yes, we would love for you to opt-in and share your experiences...
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New in VS 2015: Expanded PGO Options

We’ve blogged before about the benefits of Profile Guided Optimization. One of the biggest pieces of feedback we’ve received is that the instrumented binaries are too slow – making it very difficult to train certain classes of applications, such as games.This is something we’ve tried to address in VS 2015 – there ...
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GCC / LLVM edit/build/debug survey

You, blog readers, are kind enough to answer our surveys and often provide extended feedback through individual conversations. Continuing to depend on your feedback and kindness, we are sharing another survey:The purpose of this survey is to gain a greater understanding of developers using GCC and LLVM based compilers either targeting Windows ...
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Cross-Platform MSBuild

Over on the .NET Blog: MSBuild is going cross-platform with .NET Core!The core principles of MSBuild haven’t changed much since it was launched in 2005, but the technology around MSBuild has evolved: multi-core processors are common-place now, much of our computing and storage needs are now met by cloud services with virtually ...
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