C++ Team Blog

C++ tutorials, C and C++ news, and information about Visual Studio, Visual Studio Code, and Vcpkg from the Microsoft C++ team.

GoingNative 3: Marian Luparu answers about C++/CX

C++/CX language design team member Marian Luparu sits in the hot seat to answer some questions (a few from the GoingNative community - thank you!), draw on the whiteboard and demo some code. [Watch the episode in Channel 9...
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Try It Now: Use PPL to Produce Windows 8 Asynchronous Operations

There's a new revision of the Concurrency Runtime and Parallel Pattern Library sample pack that demonstrates a convenient way of consuming and producing Windows Runtime asynchronous operations using PPL.Read the announcement at sister blog Parallel Programming in Native Code...
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Inside the C++/CX Design

Hello. This is Jim Springfield, an architect on the Visual C++ team. Today, I want to give some insight into the new language extensions, officially called C++/CX, which was designed to support the new API model in Windows 8. If you attended //BUILD/, watched some of the sessions online, or have been playing with the prerelease of Visual ...
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C9 Lecture: C Runtime (CRT) Topics, by Mahmoud Saleh

In a recent Going Native episode in Channel 9, Charles (Torre) and I interviewed Mahmoud Saleh, the software engineer who keeps the C Runtime library. Now Mahmoud prepared for you a 1-hour lecture on some of the CRT topics like [Watch this Channel 9 lecture...
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Announcing Wrox’s Professional C++, 2nd Edition

Greetings! I’m Marc Gregoire, a Microsoft MVP VC++ since 2007, and I’m pleased to tell you that I’ve finished work on my book “Professional C++, Second Edition”. This second edition includes the latest C++ standard, C++11, and is based on the great first edition written by Nicholas A. Solter, Scott J. Kleper. The book is published...
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C9::GoingNative 2: the Windows Runtime Library (WRL)

We're back with the third installment of C9::GoingNative. At the recent //BUILD conference, we introduced a series of technologies targeting the upcoming version of the Windows platform. One of those consists in some extensions to the C++ language, intended to help developers bridge their C++ logic to the Windows Runtime (WinRT) environment...
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