Showing results for October 2011 - C++ Team Blog

Oct 31, 2011
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GoingNative 3: Marian Luparu answers about C++/CX

Diego Dagum - MSFT
Diego Dagum - MSFT

C++/CX language design team member Marian Luparu sits in the hot seat to answer some questions (a few from the GoingNative community - thank you!), draw on the whiteboard and demo some code. [Watch the episode in Channel 9...

C++
Oct 31, 2011
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Try It Now: Use PPL to Produce Windows 8 Asynchronous Operations

Visual CPP Team
Visual CPP Team

There's a new revision of the Concurrency Runtime and Parallel Pattern Library sample pack that demonstrates a convenient way of consuming and producing Windows Runtime asynchronous operations using PPL.Read the announcement at sister blog Parallel Programming in Native Code...

C++
Oct 20, 2011
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Inside the C++/CX Design

Visual CPP Team
Visual CPP Team

Hello. This is Jim Springfield, an architect on the Visual C++ team. Today, I want to give some insight into the new language extensions, officially called C++/CX, which was designed to support the new API model in Windows 8. If you attended //BUILD/, watched some of the sessions online, or have been playing with the prerelease of Visual ...

C++
Oct 11, 2011
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C9 Lecture: C Runtime (CRT) Topics, by Mahmoud Saleh

Diego Dagum - MSFT
Diego Dagum - MSFT

In a recent Going Native episode in Channel 9, Charles (Torre) and I interviewed Mahmoud Saleh, the software engineer who keeps the C Runtime library. Now Mahmoud prepared for you a 1-hour lecture on some of the CRT topics like [Watch this Channel 9 lecture...

C++
Oct 10, 2011
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Announcing Wrox’s Professional C++, 2nd Edition

Visual CPP Team
Visual CPP Team

Greetings! I’m Marc Gregoire, a Microsoft MVP VC++ since 2007, and I’m pleased to tell you that I’ve finished work on my book “Professional C++, Second Edition”. This second edition includes the latest C++ standard, C++11, and is based on the great first edition written by Nicholas A. Solter, Scott J. Kleper. The book is published by ...

C++
Oct 4, 2011
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C9::GoingNative 2: the Windows Runtime Library (WRL)

Visual CPP Team
Visual CPP Team

We're back with the third installment of C9::GoingNative. At the recent //BUILD conference, we introduced a series of technologies targeting the upcoming version of the Windows platform. One of those consists in some extensions to the C++ language, intended to help developers bridge their C++ logic to the Windows Runtime (WinRT) environment. C++/...

C++

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