We recently requested feedback on native debugging (https://aka.ms/nativeenc) and your C++ build experience (https://aka.ms/cppbuildsurvey). These surveys are still open, but I wanted to share some of the written feedback we have received:
“Listen to the community, solve bugs from Connect. :p” “Performance Open C++ solution with 500 projects takes forever”
Today, Soma announced the availability of the Visual Studio 2012 Update 1! You can install it either from the download page (see “Visual Studio 2012 Update 1” under the “Additional software” section). As promised, you can now use the Visual C++ compiler and libraries to target Windows XP and Windows Server 2003.
A few months ago, we wrote about how to use the Windows Software Development Kit (SDK) for Windows 8 within your Visual Studio 2010 projects. These instructions work great if you are updating just one project, but if you need to use the Windows 8 SDK in many projects,
The Visual C++ build experience survey (https://aka.ms/cppbuildsurvey) has almost passed the 250 response mark on the way to 500 responses. Thank you to everyone who has already provided feedback. To those that have not yet had a chance to take the survey,
Need a quick 10 minute break from developing your latest Visual C++ masterpiece? Want to give us feedback about your project build experience? Yes? Then we have a link for you: https://aka.ms/cppbuildsurvey There are a mix of questions including an invitation for further discussion if you opt in.
Don McCrady published Introducing Shevlin Park–A Proof of Concept C++ AMP Implementation on OpenCL over on the Parallel Programming in Native Code blog. Check out the links to videos, getting started material, and samples. The Reactive Extensions (Rx) is a library for composing asynchronous and event-based programs using observable sequences and LINQ-style query operators is out on https://rx.codeplex.com/.
In windows embedded compact 2013, we are updating the native developer experience to the latest and greatest experience available via Visual Studio 2012. With this update, we are essentially bringing 2012 native desktop experience to embedded developers. This post details some of the key updates to the experience.
Looking for the C++ Good Stuff? Have you visited Channel 9 lately?
Getting started with C++/3D/WinStore Game Dev with the “Visual Studio 3D Starter Kit” demonstrated several features of Visual Studio useful in game development. It contains the starting point for a basic Direct3D game for the Windows Store.
On February at the Going Native conference, we promised to work on implementing more parts of the C++11 standard. We also made a commitment to progressively roll out these features on a faster cadence through out-of-band releases such as CTPs (customer technology previews).
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