Showing archive results for 2014

Oct 6, 2014
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C++ Debugging Improvements in Visual Studio “14”

Andrew B Hall - MSFT
Andrew B Hall - MSFT

In Visual Studio 2015 we’ve introduced two improvements to the C++ debugging experience to address pain points that we’ve heard from you. Improved startup performance when launching applications (F5), and reduced the chance functions called from the Watch or Immediate windows deadlocking. Improved startup performance on F5 Whe...

C++
Oct 6, 2014
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C++ Debugging Improvements in Visual Studio “14”

Visual CPP Team
Visual CPP Team

In Visual Studio 2015 we’ve introduced two improvements to the C++ debugging experience to address pain points that we’ve heard from you. Improved startup performance when launching applications (F5), and reduced the chance functions called from the Watch or Immediate windows deadlocking. Improved startup performance on F5 W...

C++
Sep 26, 2014
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Feedback: Making /Zc:inline default for debug/release configs in “14”

Eric Battalio
Eric Battalio

Given our strong focus on improving build times of our toolset as a part of the Visual Studio 14 preview we will be changing a few defaults for Visual C++'s debug and release configuration. These changes include making /Zc:inline (remove unreferenced COMDAT) the default for debug and release configurations. /Zc:inline was introduced as a part of Vi...

C++
Sep 26, 2014
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Feedback: Making /Zc:inline default for debug/release configs in “14”

Eric Battalio
Eric Battalio

Given our strong focus on improving build times of our toolset as a part of the Visual Studio 14 preview we will be changing a few defaults for Visual C++'s debug and release configuration. These changes include making /Zc:inline (remove unreferenced COMDAT) the default for debug and release configurations. /Zc:inline was introduced as a part of Vi...

C++
Sep 22, 2014
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Visual Studio 2013 Update 4 CTP 2 Available

Eric Battalio
Eric Battalio

You can grab the download here.If you do not want to click through to the release notes, there are two technology improvements: And a handful of notable fixed issues: Visit the Visual Studio blog for other goodies in the CTP.As always, we look forward to your feedback. Share feature suggestions on UserVoice, log bugs you find on ...

C++
Sep 8, 2014
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On C++ AMP Remappable Shader

Zhu Meng
Zhu Meng

This blog post describes C++ AMP remappable shader feature and the changes that it brings to the compilation/execution model in Visual Studio 2014. This feature improves C++ AMP code compilation speed without affecting runtime performance. We will provide data to show the improvements and cover the steps to utilize this feature.To understand the ad...

C++
Sep 4, 2014
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GPU Usage tool in Visual Studio 2013 Update 4 CTP1

Rong Lu
Rong Lu

After shipping a number of improvements to Graphics Diagnostics in Visual Studio 2013 Update 3 RC, the team has been working to bring you more profiling tools for DirectX applications. In Visual Studio 2013 Update 4 CTP1 that released yesterday (Download here), you will find a brand new GPU Usage tool in the Performance and Diagnostics hub that you...

C++
Sep 3, 2014
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VS 2013 Update 4 CTP 1 is Live!

Eric Battalio
Eric Battalio

Hello C++ World! My name is Gabriel Ha; I'm a program manager on the Visual C++ team, and from everyone who worked to bring the following improvements to you, we are super excited to share the good news and look forward to hearing back on your experience! Some of you out there, especially those of you who frequently work with large codebase...

C++
Sep 2, 2014
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First non-Microsoft C++ AMP Implementation Leaves Dock, Shows Glimpses of Future

Alex Voicu
Alex Voicu

One of the claims made upon initially announcing C++ AMP was that it would be a portable, extensible standard. Parsing the open specification makes it clear that the design is true to that goal, but we were short of an actual proof. In one fell swoop, the good folks at AMD, working in tandem with MulticoreWare, have removed this final concern by in...

C++
Aug 28, 2014
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Using Visual Studio 2010 for C++ Development? We want to talk!

Eric Battalio
Eric Battalio

This has been the Summer of Surveys for the Visual C++ team. We love surveys because they give us a chance to talk to a bunch of real-world customers and community members about their development habits for specific scenarios, most recently multi-device development. The aggregate data can be interesting – don't get us wrong – but the re...

C++