Part 8 of my third video lecture series (covering the C++ Core Language) is now available. In this part, I covered several topics: why I avoid do-while loops, how C and C++ casts behave and why they’re dangerous,
Looking for the C++ Good Stuff? Have you visited Channel 9 lately?
- Getting started with C++/3D/WinStore Game Dev with the “Visual Studio 3D Starter Kit” demonstrated several features of Visual Studio useful in game development.
Part 2 of my third video lecture series (covering the C++ Core Language) is now available. In this part, I took an hour to explore template argument deduction, including what “non-deduced contexts” are – and how they can be used to your advantage!
Greetings! Charles Torre and I came back with the second episode of Channel 9 Going Native –which is actually episode 1, considering that C++, as a C-like language, starts indexing from 0.
This time we follow up from a recent article that my colleague and friend Sumit Kumar (Program Manager in the Visual C++ team) wrote last week about new IDE features and enhancements that we plan to ship in the next version.
In Part 6 of my second video lecture series focused on the Standard Template Library, I demonstrate how to write a “pretty printer” for STL containers that’s capable of formatting a vector<tuple<int, string, int>> as [(1, “ten”, 100),
In Part 3 of my video lecture series exploring the Standard Template Library’s implementation, I explain how our powerful correctness checks in debug mode work. In VC10, they’re controlled by the macro _ITERATOR_DEBUG_LEVEL, which supersedes VC8 and VC9’s more confusing _SECURE_SCL and _HAS_ITERATOR_DEBUGGING macros.
Part 2 of my video lecture series exploring the Standard Template Library’s implementation is now available. In this part, I walk through how our STL algorithms equal() and copy() use template metaprogramming to detect when it’s safe to call memcmp() and memmove(),
Part 1 of my video lecture series exploring the Standard Template Library’s implementation is now available. In this part, I explain how some of shared_ptr’s magic works, including type erasure and make_shared<T>()’s optimizations that save both space and time.
Erik Meijer –host of the “Expert to Expert” series in Channel 9- interviews Herb Sutter -an Architect on the VC++ team and chair of the C++ Standards Committee.
In this thought-provoking talk, Herb and Erik cover generic programming,