C++ Team Blog

The latest in C++, Visual Studio, VS Code, and vcpkg from the MSFT C++ team

Project Austin Part 5 of 6: Shadow Rendering

When we designed the user experience of Austin, we spent quite some time thinking about the different page views and layouts, and how to transition between them.  We wanted to create an immersive experience where the user can manipulate and navigate Austin's pages in an intuitive way; pages zoom in and out in 3D with pinch gestures, and ...

More Q&A for the C++ AMP book

As we shared last week, Kate Gregory and Ade Miller have released C++ AMP, an exploration of accelerated massive parallelism with Microsoft® Visual C++®. In that post, Ade answered a few of our hard-hitting questions. In this post, Kate answers the same set of questions:Q1.    “C++ AMP” in 140 characters or ...

Check out the new C++ AMP book by Kate Gregory and Ade Miller

The C++ AMP book by Kate Gregory and Ade Miller is available in print or online from your favorite retailer! What is in it for you? Among other things, you will discover how to: I was able to corner Ade Miller long enough to answer a few questions:Q1: “C++ AMP” in 140 characters or less?“A hardware ...

Project Austin Part 4 of 6: C++ AMP acceleration

Hello, I am Amit Agarwal, a developer on the C++ AMP team. C++ AMP is a new technology available in Visual Studio 2012 that enables C++ developers to make the best use of available heterogeneous computing resources in their applications from within the same C++ sources and the VS IDE they use for programming the CPU. Austin is a digital note-...

Windows XP Targeting with C++ in Visual Studio 2012

Background In June, we announced enhanced targeting for Windows XP using the Visual Studio 2012 C++ compiler and libraries. This feature has been included in Visual Studio 2012 Update 1. You can download it from here. The purpose of this article is to provide an overview of the Windows XP targeting experience, the level of C++ runtime support...

C++/CX Part 3 of [n]: Under Construction

See C++/CX Part 0 of [n]: An Introduction for an introduction to this series and a table of contents with links to each article in the series. In this article, we'll take a look at the how runtime classes are constructed. We'll use the following runtime class throughout this article: This type has both a default constructor and a constructor...

Project Austin Part 3 of 6: Ink Smoothing

Hi, my name is Eric Brumer. I’m a developer on the C++ compiler optimizer, but I’ve spent some time working on Project Code Name Austin to help showcase the power and performance of C++ in a real world program. For a general overview of the project, please check out the introduction blog post. This blog post describes how we ...

C++ Runtime for Windows 8 Store apps

Background If you have shipped software built using Visual C++, you probably have had to think about deploying C++ Runtime DLLs.  If your binaries dynamically link to the C++ Libraries, then your desktop apps probably deploy C++ Runtime using VCRedist, merge modules or by copying C++ Runtime DLLs alongside your own binaries.  ...

Project Austin Part 2 of 6: Page Curling

Hi, my name is Eric Brumer. I’m a developer on the C++ compiler optimizer, but I’ve spent some time working on Project Code Name Austin to help showcase the power and performance of C++ in a real-world program. For a general overview of the project, please check out the original blog post. The source code for Austin, including the ...

DirectX Graphics Development with Visual Studio 2012

Visual Studio 2012 includes several new features for developing and debugging applications that use DirectX.  Here are links to references and resources so you can get started with these new features. Getting StartedYou can write and build apps that use DirectX with Visual Studio Express 2012 for Windows 8 or Visual Studio ...