Minecraft’s WSL build time cut in half after working with Visual Studio C++ team
The Minecraft Publishing team, within Mojang Studios, reached out to the Visual Studio C++ team because they needed to expand C++ development to a new platform (Linux) while respecting their existing technological base (MSBuild) and these constraints prevented them from pursuing more established cross-platform pipelines. When developing with these technical constraints, they were experiencing issues with extremely slow full rebuild times on WSL (40-50 minutes!) and remote Linux systems with MSBuild. For reference, the same rebuild would take around 20 minutes for Windows. The Visual Studio C++ team met with them extensively to identify the issues and develop solutions that fit these constraints, and ultimately this made a huge difference, with all build times reduced by 50% and matching the performance of other platforms they develop for.
“After receiving the updates and adapting our workflows, our experience developing for Linux with Visual Studio is as pleasant and as performant as any of their other platforms. Initial configuration is now minimal and once it’s set up, everything works as expected. Being able to develop for multiple platforms using the same tools and build configuration is a huge win, certainly better than maintaining a separate build system for Linux.” – Isaac Dayton, from the Minecraft Legends team
To learn more about this experience from Isaac Dayton from the Minecraft team, please read the full story at: aka.ms/minecraft-success-story.
Send us feedback!
Download Visual Studio and give our cross-platform tooling a try! If you have any feedback for us on how to improve our cross-platform tooling for you, the comments below are open and we are also available on Twitter @VisualC) or via email at email@example.com.