Visual CPP Team

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Debugging C++ code on iOS with Visual Studio 2015

Following up on our previous announcement that Visual Studio added support for debugging C++ on Android we are excited to announce that we now support debugging C++ on iOS as well. Before continuing I would recommend reading the Visual Studio C++ support for iOS announcement and the instructions for how to set up your environment to enable ...

Open Sourcing Visual Studio’s GDB/LLDB Debug Engine

You will have seen by now that we have added support for debugging C++ on Android and debugging C++ on iOS debugging C++ on iOS from Visual Studio 2015. As part of this work, we have developed a Visual Studio debug engine that is capable of communicating with both GDB and LLDB from Visual Studio. Today we’re happy to announce that we ...

C++ Debugging Improvements in Visual Studio “14”

In Visual Studio 2015 we’ve introduced two improvements to the C++ debugging experience to address pain points that we’ve heard from you. Improved startup performance when launching applications (F5), and reduced the chance functions called from the Watch or Immediate windows deadlocking. Improved startup performance on ...

Solution Dependency Viewer extension

Hello, In my previous blog, I introduced PDBProject Extension VS2103 as an alternative way to leverage the IDE features.  In this post, I would like to introduce Solution Dependency Viewer Extension as an easy to understand overview of your solution.  This extension parses each C++, C#, and VB projects in the solution and presents a ...

Using the 2013 CPU Sampling Profiler to Understand C++ Compiler Optimizations

If you’ve ever profiled an optimized build of a C++ application there is a good chance that you looked at the profiling report and saw some functions missing that you expected to be present so you had to assume that they had been inlined but couldn’t be certain. Likewise, if you’ve ever tried to improve your application&rsquo...

Just My Code for C++ in VS 2013

If you have experience debugging C# or Visual Basic code in Visual Studio, you are probably familiar with a debugging feature called Just My Code (JMC).  In Visual Studio 2013, we introduce Just My Code for C++.  In VS2013, the goal of this C++ JMC feature is to help the user focus on their code when viewing call stacks without ...

DirectX Graphics Development with Visual Studio 2012

Visual Studio 2012 includes several new features for developing and debugging applications that use DirectX.  Here are links to references and resources so you can get started with these new features. Getting StartedYou can write and build apps that use DirectX with Visual Studio Express 2012 for Windows 8 or Visual Studio ...

C++/CX Part 2 of [n]: Types That Wear Hats

See C++/CX Part 0 of [N]: An Introduction for an introduction to this series. The hat () is one of the most prominent features of C++/CX--it's hard not to notice it when one first sees C++/CX code. So, what exactly is a type? A hat type is a smart pointer type that (1) automatically manages the lifetime of a Windows Runtime object and (2) ...

C++/CX Part 1 of [n]: A Simple Class

See C++/CX Part 0 of [N]: An Introduction for an introduction to this series. In this article we'll consider the basics of C++/CX by looking at a simple Windows Runtime class; we'll skim over some of the details, but don't worry: we'll come back and cover them in future posts. The code in this post is complete, though some namespace ...

C++ AMP Resources

Hopefully by now you have heard of C++ AMP. C++ AMP is a modern C++ library (plus a key new language feature) that ships with Visual Studio 2012 and it lets you take advantage of accelerators, such as the GPU, for compute purposes. Think data parallelism, but at a massive level, accelerated by powerful hardware. If you need more motivation on ...