PIX survey – we want to hear from you!

In January we released the first version of PIX on Windows to the public. As we’re approaching the end of the year, we would like to hear from you. Please take a moment and let us know what you think about PIX on Windows. Does it work for you? Does it make your games better? Your input is important, and it helps us build a better tool for ...
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PIX 1705.17 – Intel GPU counters

PIX 1705.17 beta is now available for download. This release introduces a partnership with Intel.  We are pleased to announce that PIX now supports a set of ~200 hardware performance counters when running on a compatible Intel GPU.  The new data includes processing counts, busy percentages, and bottleneck information from different parts of...

PIX 1704.14-servicing – graphics driver compatibility fix

Today we released a bugfix update: PIX 1704.14-servicing.  This resolves an incompatibility between PIX and the latest NVIDIA graphics drivers.  This version is otherwise identical to the previous 1703.20.002 release (but stay tuned - we are hard at work on some new features that will be showing up soon...

PIX videos on Channel 9

From GDC 2017, Shawn Hargreaves and Max McMullen talk about D3D12 Performance Tuning and Debugging with PIX and GPU Validation. Seth Juarez talks to Brian Rasmussen from the PIX team and Cameron Egbert from the Minecraft team about debugging and performance optimization for DirectX 12 games with PIX on Windows...
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PIX 1703.20.002 – NVIDIA GPU counters, file IO traces, shader edit & continue, and pixel cost visualizer

Today we released PIX 1703.20.002 beta.  New in this release:   NVIDIA GPU Counters As recently announced at GDC, we have partnered with NVIDIA to enable a rich set of hardware performance counters inside PIX.  When running on an NVIDIA GPU with the latest driver (378.92) you will see ~300 newly available counters...