Marc Goodner

Program Manager, C++

I am a Program Manager on the C++ team at Microsoft working on developer experiences for Azure Sphere, embedded, IoT, and Linux in Visual Studio.

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Dev Containers for C++ in Visual Studio

We are happy to share with you that we have added Dev Container support In Visual Studio 2022 17.4 for C++ projects using CMake Presets. Containers are a great way to package up everything for running an application. Through a Dockerfile all prerequisites are captured so that there is a consistent runtime environment anywhere the container ...

vcpkg Environment Activation in Visual Studio

In Visual Studio 2022 17.4 vcpkg environments will now automatically activate. A vcpkg environment is described by a manifest that captures the artifacts necessary for building your application (learn more about vcpkg artifacts). Today the vcpkg artifact experience is focused on embedded developers, but we will be expanding this in time to all...

Importing ST projects into Visual Studio Code

In the world of Arm microcontrollers there are many silicon vendors, one of the largest is STMicroelectronics. ST has a large catalog of available devices with many capabilities as well as supporting development boards for evaluating them. They also produce STM32CubeIDE, a custom IDE to use when targeting their devices, and STM32CubeMX, a ...

Serial and Zephyr support for Visual Studio and VS Code

We are continuing to improve our embedded development support in Visual Studio and VS Code. We have recently introduced a serial monitor and RTOS support for Zephyr. These capabilities are present in Visual Studio 17.3 Preview 1 as part of the Linux and embedded development workload. The Embedded Tools extension for VS Code also includes these...

Embedded Software Development in Visual Studio Code

In this post we will walk through the new Visual Studio Code Embedded Tools extension. We'll show how to acquire embedded tool dependencies with vcpkg then edit, build, deploy, and debug an Azure RTOS ThreadX project highlighting the new peripheral register and RTOS object views.

Embedded Software Development in Visual Studio

In this post we will walk you through Visual Studio installation of the embedded workload, how to acquire embedded tool dependencies with vcpkg, then demonstrate edit, build, deploy, and debugging directly in Visual Studio with new peripheral register and RTOS object views. We will demonstrate all of this with an Azure RTOS ThreadX project.

Bootstrap your dev environment with vcpkg artifacts

Updated May 11, 2022: Using your own registry section revised to reflect metadata format changes. We are happy to announce a new experience for acquiring artifacts using vcpkg. We define an artifact as a set of packages required for a working development environment. Examples of relevant packages include compilers, linkers, debuggers, build...

Preview of using CMake Presets for Azure Sphere development

We are happy to announce that CMake Presets preview support is available in the Visual Studio 16.10 release as well as CMake Tools version 1.7 for Visual Studio Code. Erika introduced CMake Presets and why you should use them, this post will focus on how they can be used for Azure Sphere development across Visual Studio, VS Code, and GitHub...

Visual Studio Code now available through Particle Workbench

We’re excited to announce that Visual Studio Code is included in the new release of tooling for Particle IoT developers. Developers using the Particle platform can now use Visual Studio Code as their default editor for building IoT apps! Particle provides a widely-used IoT platform that consists of hardware, software, and connectivity. At...

Using VS Code for C++ development with containers

This post builds on using multi-stage containers for C++ development. That post showed how to use a single Dockerfile to describe a build stage and a deployment stage resulting in a container optimized for deployment. It did not show you how to use a containers with your development environment. Here we will show how to use those containers ...

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