There are many reasons why you may want to customize environment variables. Many build systems use environment variables to drive behavior; debug targets sometimes need to have PATH customized to ensure their dependencies are found; etc. Visual Studio has a mechanism to customize environment variables for debugging and building CMake projects and C++ Open Folder.
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The first public release of our C++/CLI support for .NET Core 3.1 is now available for public preview! It is included in Visual Studio 2019 update 16.4 Preview 2. We would love it if you could try it out and send us any feedback you have.
.NET Core 3.0 is now available and we have received a lot of questions about what that means for the future of C++/CLI. First, we would like to let everyone know that we are committed to supporting C++/CLI for .NET Core to enable easy interop between C++ codebases and .NET technologies such as WPF and Windows Forms.
Visual Studio 2019 version 16.1 Preview 3 ships with the first side-by-side minor versions of the v142 MSVC toolset. We first shipped minor side-by-side versions of MSVC toolsets with Visual Studio 2017, but a few things have changed in 2019. This post covers what’s new;
Visual Studio 2019 version 16.2 Preview 3 includes built-in Clang/LLVM support for MSBuild projects. In our last release, we announced support for Clang/LLVM for CMake. In the latest Preview of Visual Studio, we have extended that support to also include MSBuild projects.
Visual Studio 2019 version 16.1 Preview 2 comes with support for Clang/LLVM out-of-the-box. Visual Studio has had great tooling for MSVC and GCC for quite a while now. The latest preview brings Clang into the fold.
Visual Studio 2019 includes out of the box support for editing,
We’ve introduced a bunch of improvements to our CMake support in the latest preview of Visual Studio 2019 Update 1. The latest release includes Clang/LLVM support, CMake 3.14, better vcpkg integration, and many more enhancements. If you are not familiar with Visual Studio’s CMake support, check out how to get started.
Visual Studio typically manages all the details of CMake for you, under the hood, when you open a project. However, some development workflows require more fine-grained control over how CMake is invoked. The latest Visual Studio 2019 Preview lets you have complete control over CMake if your project needs more flexibility.
We have made a bunch of improvements to Visual Studio’s CMake support in the latest preview of the IDE. Many of these changes are taking the first steps to close the gap between working with solutions generated by CMake and the IDE’s native support.
This post was written by Olga Arkhipova.
Many big codebases use so-called unity (jumbo) builds where many source files are included in one or a few ‘unity’ files for compilation, which makes compiling and linking much faster.
Just to avoid any confusion – this blog is NOT related to the Unity game engine.