Showing tag results for C++

Nov 14, 2023
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Unreal Engine and C++ Game Development Made Easy with Visual Studio 2022

David Li
David Li

Introduction Creating amazing games just got easier. We are very happy to announce the latest Unreal Engine integrations and powerful C++ productivity features in Visual Studio 2022. Our team has been tirelessly working to incorporate your feedback and bring even more features that will enhance your game development experience whether you work...

Game DevelopmentC++Announcement
Sep 11, 2023
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Integrating C++ header units into Office using MSVC (2/n)

Cameron DaCamara Zachary Henkel
Cameron,
Zachary

In this follow-up blog, we will explore progress made towards getting header units working in the Office codebase. Overview Overview Last time we talked about how and why header units can be integrated into a large cross-platform codebase like Office. We discussed how header units helped surface conformance issue...

C++General C++ Series
Jun 15, 2023
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Build Insights Now Available in Visual Studio 2022

Nelson Daniel Troncoso
Nelson Daniel Troncoso

Introduction We're excited to announce that Build Insights is now integrated with Visual Studio 2022! Available in Visual Studio 2022 17.7 Preview 2, Build Insights provides critical information of your development environment. Using the analysis created by Build Insights, you will now have the power to effectively optimize your build times, espec...

C++AnnouncementNew Feature
Feb 16, 2023
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Unreal Engine Integrations Now Available in Visual Studio 2022

David Li
David Li

Since the release of Visual Studio 2022, we have been focusing on building a cascade of productivity and performance improvements for game and large project developers. Today, we are happy to share the next set of features specifically aimed towards improving productivity for Unreal Engine development. We have heard and seen a tremendous amount...

Game DevelopmentC++
Dec 13, 2022
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Improving the State of Debug Performance in C++

Cameron DaCamara
Cameron DaCamara

In this blog we will explore one change the MSVC compiler has implemented in an effort to improve the codegen quality of applications in debug mode. We will highlight what the change does, and how it could be extended for the future. If debug performance is something you care about for your C++ projects, then Visual Studio 2022 version 17.5 is maki...

AnnouncementC++New Feature
Sep 12, 2022
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Integrating C++ header units into Office using MSVC (1/n)

Cameron DaCamara Zachary Henkel
Cameron,
Zachary

.cameron { color: #4472c4; } C++20 has had a lot to offer and one feature in particular requires the most thought of all when integrating into our projects: C++ modules (or C++ header units in this particular case). In this blog we will show a real world case of integrating a new C++20 feature into a large codebase that we might all...

C++General C++ Series
Jan 13, 2022
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How we used C++20 to eliminate an entire class of runtime bugs

Cameron DaCamara
Cameron DaCamara

C++20 is here and has been supported in MSVC since 16.11, but today's post is not about how you can use it, but rather how we used it to effectively eliminate an entire class of runtime bugs by hoisting a check into compile-time. Let's get right into it! Humble beginnings In compiler design one of the very first things you need is a way to convey...

C++
Dec 14, 2021
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The /fp:contract flag and changes to FP modes in VS2022

Gautham Beeraka (Intel Americas Inc)
Gautham Beeraka (Intel Americas Inc)

The /fp:contract flag and changes to FP modes in VS2022 In this blog we will cover a new feature we have added to the MSVC version 17.0 compiler in VS2022 that impacts the generation of Floating-Point contractions such as Fused Multiply Add (FMA) instructions. We will cover how FMA contractions are supported in pre-VS2022 MSVC compiler releases, a...

C++performance
Dec 13, 2021
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Microsoft Visual Studio 2022 and Floating-point to Integer Conversions

John Morgan (Intel Corporation)
John Morgan (Intel Corporation)

Microsoft Visual Studio 2022 and Floating-point to Integer Conversions Quick Summary: See also the MSDN documentation on /fpcvt here. Introduction As some of you may be aware, Microsoft Visual Studio 2019 changed some floating-point to integer conversions for Intel Architecture (IA). When targeting 32-bit...

C++
Oct 25, 2021
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18x Faster IntelliSense for Unreal Engine Projects in Visual Studio 2022

David Li
David Li

We joined forces with Epic Games to bring faster semantic highlighting and IntelliSense ready to Visual Studio 2022 for Unreal Engine developers. In this blog post, we will detail how we worked with the Unreal Engine team to significantly speed up IntelliSense ready by 18x.

C++Game Development