Microsoft Visual Studio 2022 and Floating-point to Integer Conversions
Quick Summary:
See also the MSDN documentation on /fpcvt here.
Introduction
As some of you may be aware, Microsoft Visual Studio 2019 changed some floating-point to integer conversions for Intel Architecture (IA). When targeting ...
We joined forces with Epic Games to bring faster semantic highlighting and IntelliSense ready to Visual Studio 2022 for Unreal Engine developers. In this blog post, we will detail how we worked with the Unreal Engine team to significantly speed up IntelliSense ready by 18x.
There is a lot of hype (and perhaps restraint) to using modules in projects. The general blocker tends to be build support, but even with good build support there is a distinct lack of useful resources for practices around moving projects to using named modules (not just header units). In this blog we will take a small project I created, ...
In Visual Studio 2022 Preview 2, we are happy to announce that Hot Reload is now supported for C++. Hot Reload for C++, powered by Edit and Continue, is a new way of editing your code during debugging.
In this three-part series we will explore how to build modules and header units from the command line as well as how to use/reference them.
The goal of this post is to serve as a brief tour of compiling and using primary module interfaces from the command line and the options we use.
Note: This tutorial will focus primarily on dealing ...
Address Sanitizer is now available on Xbox, developers can leverage this powerful technology to help debug memory issues in their titles. Combined with the crash dump changes detailed here, it should provide all the flexibility required to support your automated tests suites and enable you to find issues quickly and easily.
The C++ static analysis team is committed to making your C++ coding experience as safe as possible. We are adding richer code safety checks and addressing high impact customer feedback bugs posted on the C++ Developer Community page. Thank you for engaging with us and giving us great feedback on the past releases and early previews leading ...
We have added a new experimental static analysis rule in Visual Studio 16.10 version Preview 3 - C26458, . The new warning is a more precise and less noisy version of warning C26446, . Both warnings analyse standard containers for unchecked element access and they both share the warning message: “Prefer to use instead of unchecked subscript...
The C++ team at Visual Studio has delivered substantial compile and link time improvements throughout Visual Studio 2019. Playground Games and Turn 10 Studios shares their link time improvement wins.