Showing results for March 2025 - C++ Team Blog

Mar 19, 2025
0
4

C++ Dynamic Debugging: Full Debuggability for Optimized Builds

David Li
David Li

Over the past 5 years, we’ve had many incredible opportunities to engage with game developers. From AAA studios to indie developers, the passion for slashing iteration times is significant. Amidst all the fantastic feedback we've received for Visual Studio, one sentiment has rung loud and clear: a desire to debug optimized C++ code without sacrific...

Game DevelopmentC++
Mar 18, 2025
0
2

Optimizing Build Times with Build Insights: How Activision Cut Call of Duty’s Build Time by 50%

Moyo Okeremi
Moyo Okeremi

Slow build times are a major headache for developers, especially in large, complex C++ codebases like game engines. Every minute spent waiting on a build is time that could be used to refine features, resolve issues, or push development forward. Activision faced this challenge with Call of Duty: Modern Warfare II, where prolonged build times were s...

Build InsightsC++Game Development
Mar 14, 2025
0
1

Visual Studio at GDC 2025

David Li
David Li

Join us in-person at Game Developers Conference 2025 with an in-depth look at how Visual Studio and GitHub Copilot can streamline your iteration workflow. Don’t miss the unveiling of our biggest C++ debugger update yet. Session Title: Accelerating Your Inner Loop with Visual Studio and GitHub Copilot Session Info: March 19th, 2025, 12:30 ...

Game Development
Mar 6, 2025
0
3

Announcing Guidelines Support Library v4.2.0

Carson Radtke
Carson Radtke

Version 4.2.0 of Microsoft's Guidelines Support Library brings performance improvements, safety features, modern compiler support.

C++Announcement