Showing category results for C++

Feb 10, 2010
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Visual Studio 2010 Release Candidate Is Now Available For Download

Visual CPP Team

We are very excited to announce the release of Visual Studio 2010’s Release Candidate. The official announcement can be found on Soma’s blog. You can download the RC from this location and it includes a go-live license for people who want to deploy in their production environment. This release incorporates many Customer Connect bug fixe...

C++
Feb 9, 2010
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Windows7 and Visual C++ Developer Resources

Visual CPP Team

Hi, I am Sridhar Madhugiri a Developer on the WinC++ team. I have worked in different areas of Visual C++ including Libraries, Code Gen and most recently on the IDE. In this blog entry, I will highlight development resources for new features in Windows 7. Integrating these features in your application can light up your application when run on Wind...

C++
Feb 2, 2010
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ATL support for Transaction File System

Visual CPP Team

Hello, My name is Weidong Huang, and I am an SDET on the Visual C++ team. Today, I would like to talk a little about ATL support for Transaction File System in Visual Studio 2010. What is Transactional File System? Transactional File System is a new technology first introduced in Windows Vista. It enables you to roll back operations ...

C++
Jan 26, 2010
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Precompiled Header Files in Visual Studio 2010

Visual CPP Team

Hello, this is Andy Rich from the Visual C++ front-end team. Today, I’ll be discussing the use of precompiled header files (aka PCH files) in our new intellisense architecture. Back in May, Boris briefly mentioned an intellisense optimization based on precompiled header technology. This post will elaborate on that comment by providing a glimpse int...

C++
Jan 26, 2010
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How to read/write the new Visual C++ project properties

Visual CPP Team

Visual C++ 2010 introduces several new project properties and item metadata that are not accessible via the traditional VC interfaces.  Andrew Arnott discusses the new way to read and write project properties in Visual C++ 2010 using the IVCRulePropertyStorage interface here.

C++
Jan 19, 2010
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Dialog Editor Improvements in Visual Studio 2010

Visual CPP Team

Hello, my name is Daofa Li, and I am on the Visual C++ QA team. In this post I will be sharing with you the improvements in Dialog Editor for Visual Studio 2010. In Visual Studio 2010, we have improved Dialog Editor in the following features: ·         Add mockup image support to help layout controls in dial...

C++
Jan 11, 2010
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VCBuild vs. C++ MSBuild on the Command Line

Visual CPP Team

In Visual Studio 2010, the command line tool vcbuild.exe will be replaced by msbuild.exe. The executable change does mean switches will change, too.  To help make the migration easier, I have created this table as a quick guide to the new switches and highlight some differences between the tools.  The table below isn’t a complete ta...

C++
Jan 5, 2010
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DIA based Stack Walking

Visual CPP Team

Hello, I am Manish Vasani, an SDET on the VC++ compiler backend team. In this series of posts, I will talk about call stacks and how to use the DIA SDK for implementing a stack walking client that builds a call stack. If you are interested in knowing how debuggers build the call stack or want to write an application that dumps the call stack for an...

C++
Dec 8, 2009
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C++ Native Multi-Targeting

Visual CPP Team

Instructions for native multitargeting in VS2017 can be found here: https://blogs.msdn.microsoft.com/vcblog/2016/02/24/stuck-on-an-older-toolset-version-move-to-visual-studio-2015-without-upgrading-your-toolset/ Hello, my name is Li Shao. I am a Software Design Engineer in Test on the C++ team. For the past two years, I have been part of ...

C++
Dec 1, 2009
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/GL and PGO

Visual CPP Team

Hi, I’m Lin Xu, a Program Manager working on the C++ compiler. Recently, we collated performance numbers from our testing passes over this release cycle. We track many different benchmarks closely for all of the architectures and switch options (/O1, /O2, /GL, /PGO). We also track these across multiple CPU models. (Yes, this is quite a big matrix. ...

C++