When it comes to building mobile applications, many developers write most or a part of the apps in C++. Why? Those who are building computationally intensive apps such as games and physics simulations choose C++ for its unparalleled performance, and the others choose C++ for its cross-platform nature and the ability to leverage existing C/C++ libraries in their mobile applications.
In the world of game development , Cocos2d is one of the biggest names out there. The open source Cocos2d framework has been the backbone of a vast number of top selling apps and games, provides support for a number of programming languages,
CMake is a cross-platform project generator that enables reuse of shared C++ code across multiple IDE and project systems.
We made a change to CMake to support our Android toolchain in Visual Studio. With this change, you can take your existing CMake project targetting Android,
As part of our continued efforts to make Visual Studio a productive environment for developing mobile applications we’re pleased to announce that Visual Studio 2015 Update 1 RC adds support for debugging your Java source files that are part of your Android projects and (with the help of an extension) get IntelliSense and Browsing assistance for these files in the editor.
The Visual C++ team welcomes opportunities to help partners, customers and the community (future customers) realize the benefits of Visual C++ and Visual Studio 2015. Recently, we have been fortunate to work with Synergex to go beyond debugging Windows code with Visual Studio:
Now we’re focusing our efforts on moving our customers and our own development to Visual Studio 2015.
Hopefully you’ve seen our support for debugging C++ code on Android in Visual Studio 2015. Now in our RC release we’re pleased to announce that we’ve added support for natvis files to help visualize your native types.
Customers using our previous CTP versions let us know that having natvis support for common classes such as the Standard Template Library (STL) container classes (e.g.
Continuing our investment in Visual C++ cross-platform mobile, starting with VS2015 RC (download here) we are pleased to announce support for building iOS applications using Visual Studio. Our iOS targeting story is definitely work in progress, and this feature enablement shares our current line of thinking.
With Visual Studio 2015 preview (download here) we have introduced the ability for developers to create cross-platform mobile applications with Visual C++. For the Android platform specifically this enablement includes ability for developers to create native-activity applications, dynamic and static native binaries along with a range of features to provide a fast,
Visual Studio 2015 preview (download here) introduces the ability for developers to create Android Native Activity application as a part of the cross-platform mobile development. Android platform with Android Native Activity (API Level 9) introduced the capability to create pure C/C++ applications.