Today we’re excited to announce the private preview of a set of developer services that enable you to work from anywhere, and on any device, complete with the most intelligent productivity and collaboration tools in the industry.
Today we’re excited to announce Visual Studio Live Share for generally availability and included with Visual Studio 2019! This is the culmination of over a year of hearing your feedback and building a product that enhances the many diverse ways you and your team collaborate. Regardless of whether your team is fully remote, partially distributed, or entirely co-located, we want to make your collaboration experiences more enjoyable and productive with Live Share.
This blog post is all about the cool new features, bug fixes and performance improvements we've added to the latest release (Preview 3) of Visual Studio 2019 for Mac. Some of the highlights include but are not limited to the following: launching multiple IDE instances, faster Xamarin Android developer tools, and a new C# editor. Read on to learn more.
“Why is this value changing unexpectedly and where or when is this occurring?!” This is a question many of us dread asking ourselves, knowing that we'll have to do some tedious trial-and-error debugging attempting to locate the source of this issue. For C++ developers, the exclusive solution to this problem has been the data breakpoint, a debugging tool that allows you to break when a specific object’s property changes. Fortunately, data breakpoints are no longer a C++ exclusive because they are now available for .NET Core (3.0 or higher) in Visual Studio 2019 Preview 2!
The second preview of Visual Studio 2019 is now available for download. This release contains a number of improvements and additions to the core experience and different development areas, many of which are a result of your direct feedback. As always, you can check out the release notes for more details or read on for the highlights.
For this release of Visual Studio for Mac, we’ve focused our energy on improving product reliability, creating a better code editing experience, and making the performance second to none. We’re also exited to announce full support for Azure functions – it’s now possible to create, edit, configure, and publish your Function from within the IDE.
The combination of Visual Studio and Unity provides a top-notch experience for game development across a variety of platforms and devices. While we offer no cost software for those just starting out, as your team’s size and success grows, so does the need for professional tools.
We’re happy to announce in partnership with Unity ...
Today we are releasing Visual Studio 2017 version 15.8. In this version we have focused on productivity, performance and bug fixes. There are many new features you‘ll find useful, but in this post, I’ll underscore the highlights you may be most interested in. For the complete list of all the updates in today’s release, check out the ...
Visual Studio 2017 is our best IDE yet. To help you write great code, it’s packed with new Refactorings and Quick Actions, and offers unit testing, debugging, navigation, and code style improvements. It loads solutions faster than ever, and ships with C# 7.3 and the MSVC compiler toolset that conforms to the latest C++ standards.
Today at the EuroPython conference in Edinburgh, Scotland, we are introducing support for Python in the IntelliCode extension for Visual Studio Code, as well as new improvements in editing for Python developers in Visual Studio Code.
AI-assisted IntelliSense for Python
At Microsoft Build 2018, we first announced IntelliCode, a set of AI-...