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    Visual Studio Blog

    The official source of product insight from the Visual Studio Engineering Team

    Gaming - Visual Studio Blog

    Visual Studio 2022 now available
    Visual Studio 2022 now available
    November 8, 2021 Nov 8, 2021 11/8/21
    Amanda S
    I am really excited to announce that we've reached general availability for Visual Studio 2022. Watch the keynote on YouTube.

    70.NETC++vs2022
    Gain +10 Debugging for Unity with Visual Studio
    Gain +10 Debugging for Unity with Visual Studio
    June 28, 2021 Jun 28, 2021 06/28/21
    John M
    If you’re like me, you’ve probably searched through Debug.Log messages in the Unity console to find or fix a bug. Have you also asked if there was a better way? Follow along with our new video series and by the end we think you’ll be surprised at how a few simple debugging tools in Visual Studio can transform your workflow with Unity.

    1DebuggingUnityVisual Studio
    [Guest Post] Better refactoring for Unity projects using .NET analyzers
    [Guest Post] Better refactoring for Unity projects using .NET analyzers
    February 10, 2021 Feb 10, 2021 02/10/21
    John M
    In this guest post, Visual Studio Tools for Unity intern Shreya Pandit shows how she created custom analyzers for Unity, and how you can get involved with the open source project as well.

    1RefactoringUnityVisual Studio 2019
    Student Spotlight: Outside the Fox thinking outside of the box
    Student Spotlight: Outside the Fox thinking outside of the box
    May 4, 2020 May 4, 2020 05/4/20
    Abdullah H
    By Noel Painter In 2018 two roommates began a Computer Graphics and Game Development degree at Charles University in Prague with no prior game development experience. They dove headfirst into the world of game development because their first assignment was to create a game, end-to-end, in only 6 months. As a part of this assignment the ...

    Comments are closed.0Developer CommunitygamingUnity
    Catch up with Visual Studio Tools for Unity on Mac
    Catch up with Visual Studio Tools for Unity on Mac
    February 17, 2020 Feb 17, 2020 02/17/20
    Abdullah H
    Whats new in Visual Studio Tools for Unity since we launched Visual Studio for Mac.

    1C#Game DevelopmentUnity
    Making our Unity Analyzers Open-Source 
    Making our Unity Analyzers Open-Source 
    February 11, 2020 Feb 11, 2020 02/11/20
    Jb E
    Making our Unity Analyzers in visual studio Open-Source 

    Comments are closed.0C#Game Developmentroslyn
    What’s New in Visual Studio 2019 version 16.5 Preview 2 for C++, Xamarin, and Azure Tooling Experiences
    What’s New in Visual Studio 2019 version 16.5 Preview 2 for C++, Xamarin, and Azure Tooling Experiences
    January 30, 2020 Jan 30, 2020 01/30/20
    Ulzii L
    Last week, Visual Studio 2019 version 16.5 Preview 2 was released, bringing many new features and improvements for developers in Visual Studio to help you build better software faster. Please read some highlights of new features and improved developer experiences in this page.

    17Azure ToolingC++CMake
    Visual Studio 2019 for Mac version 8.3 Preview 3, now available
    Visual Studio 2019 for Mac version 8.3 Preview 3, now available
    September 4, 2019 Sep 4, 2019 09/4/19
    Jordan M
    Visual Studio for Mac 2019 v8.3 Preview 3 is now available, with new web editors, solution-level NuGet package management, and multi-targeting support.

    2Visual Studio 2019 for MacVisual Studio for Mac
    Make games with Visual Studio for Mac and Unity
    Make games with Visual Studio for Mac and Unity
    August 21, 2019 Aug 21, 2019 08/21/19
    John M
    Making games can be rewarding and a lot of fun. If you’d like to learn more about game development follow along by making your first game using Visual Studio for Mac, Unity, and C#.

    Comments are closed.0C#UnityVisual Studio for Mac
    Visual Studio for Mac version 7.6
    Visual Studio for Mac version 7.6
    August 20, 2018 Aug 20, 2018 08/20/18
    Dominic N
    For this release of Visual Studio for Mac, we’ve focused our energy on improving product reliability, creating a better code editing experience, and making the performance second to none. We’re also exited to announce full support for Azure functions – it’s now possible to create, edit, configure, and publish your Function from within the IDE.

    Comments are closed.0.NETAnnouncementAzure
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