Whats new in Visual Studio Tools for Unity since we launched Visual Studio for Mac.
Making our Unity Analyzers in visual studio Open-Source
Last week, Visual Studio 2019 version 16.5 Preview 2 was released, bringing many new features and improvements for developers in Visual Studio to help you build better software faster. Please read some highlights of new features and improved developer experiences in this page.
Visual Studio for Mac 2019 v8.3 Preview 3 is now available, with new web editors, solution-level NuGet package management, and multi-targeting support.
Making games can be rewarding and a lot of fun. If you’d like to learn more about game development follow along by making your first game using Visual Studio for Mac, Unity, and C#.
For this release of Visual Studio for Mac, we’ve focused our energy on improving product reliability, creating a better code editing experience, and making the performance second to none. We’re also exited to announce full support for Azure functions – it’s now possible to create, edit, configure, and publish your Function from within the IDE.
The combination of Visual Studio and Unity provides a top-notch experience for game development across a variety of platforms and devices. While we offer no cost software for those just starting out, as your team’s size and success grows, so does the need for professional tools.
Today we are releasing Visual Studio 2017 version 15.8. In this version we have focused on productivity, performance and bug fixes. There are many new features you‘ll find useful, but in this post, I’ll underscore the highlights you may be most interested in.
Visual Studio 2017 is our best IDE yet. To help you write great code, it’s packed with new Refactorings and Quick Actions, and offers unit testing, debugging, navigation, and code style improvements. It loads solutions faster than ever, and ships with C# 7.3 and the MSVC compiler toolset that conforms to the latest C++ standards.
The Visual Studio team is excited about the Unity 2018.1 release: It’s the start of a new release cycle packed with great new features like the Scriptable Render Pipeline and the C# Job System. You can read the full blog post by Unity for all the details on what’s new in the 2018.1 release.