Visual Studio Blog

The official source of product insight from the Visual Studio Engineering Team

Gain +10 Debugging for Unity with Visual Studio

If you’re like me, you’ve probably searched through Debug.Log messages in the Unity console to find or fix a bug. Have you also asked if there was a better way? Follow along with our new video series and by the end we think you’ll be surprised at how a few simple debugging tools in Visual Studio can transform your workflow with Unity.

Student Spotlight: Outside the Fox thinking outside of the box

By Noel Painter In 2018 two roommates began a Computer Graphics and Game Development degree at Charles University in Prague with no prior game development experience. They dove headfirst into the world of game development because their first assignment was to create a game, end-to-end, in only 6 months. As a part of this assignment the ...

Update Visual Studio for Mac for an improved Unity experience!

The Visual Studio Tools for Unity team focuses on delivering the best environment to write and debug C# for Unity projects. In this post, we will share some information on the latest features and enhancements that are designed to save you time and help you be more productive. Update to the latest version of Visual Studio for Mac today!

Visual Studio 2019 for Mac Preview 3

This blog post is all about the cool new features, bug fixes and performance improvements we've added to the latest release (Preview 3) of Visual Studio 2019 for Mac. Some of the highlights include but are not limited to the following: launching multiple IDE instances, faster Xamarin Android developer tools, and a new C# editor. Read on to learn more.

Visual Studio for Mac version 7.6

For this release of Visual Studio for Mac, we’ve focused our energy on improving product reliability, creating a better code editing experience, and making the performance second to none. We’re also exited to announce full support for Azure functions – it’s now possible to create, edit, configure, and publish your Function from within the IDE.

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