Whats new in Visual Studio Tools for Unity since we launched Visual Studio for Mac.
Have you ever experienced an exception occurring in a 3rd party .NET assembly but had no source code to figure out why? You can now use Visual Studio to decompile managed code even if you don't have the symbols, allowing you to look at code, inspect variables and set breakpoints.
Making our Unity Analyzers in visual studio Open-Source
Today, we released Visual Studio 2019 for Mac version 8.4 Preview 4. This preview version of Visual Studio for Mac brings support for the latest stable version of .NET Core, Scaffolding support for ASP.NET Core projects, and additional improvements to overall product accessibility.
Want to quickly identify objects by more than just their type while debugging? You can now pin object properties to the top of your debugger displays using the new Pinnable Properties tool in Visual Studio 2019 16.4!
Visual Studio 2019 v16.4 is available today. Highlights of the release include: better GitHub integration, Vertical Tabs, Container Tools, Xamarin Hot Reload, C++ Tooling, .NET Productivity, Pinnable Property Tabs, and much more.
Over the past year, the Visual Studio for Mac team updated the editors within the IDE to be faster, more fluent and more productive. We did this by building a macOS-native editor interface on top of the same editor backend as Visual Studio on Windows.
Making games can be rewarding and a lot of fun. If you’d like to learn more about game development follow along by making your first game using Visual Studio for Mac, Unity, and C#.
Visual Studio version 16.3 Preview 2 and Visual Studio for Mac version 8.3 Preview 2 are available. Because many of the features in this release are a response to Developer Community feedback, we are excited to share our changes. First of all,
Did you know that you can view objects by more than just their types in the Watch, Autos, and Locals windows? Learn how you can customize your object views in debugger windows using DebuggerDisplay and Natvis!