The Old New Thing
Practical development throughout the evolution of Windows.
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                    Aug 7, 2023                
                
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                    Inside STL: The map, set, multimap, and multiset
 
        A red-black tree.
 
    
                    Aug 4, 2023                
                
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                    Inside STL: The lists
 
        Your traditional singly- or doubly-linked list.
 
    
                    Aug 3, 2023                
                
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                    Inside STL: The string
 
        An allocation, with a twist.
 
    
                    Aug 2, 2023                
                
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                    Inside STL: The vector
 
        A contiguous memory block, reallocated as necessary.
 
    
                    Aug 1, 2023                
                
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                    Inside STL: The pair and the compressed pair
 
        Two fields in one object, how hard can it be?
 
    
                    Jul 31, 2023                
                
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                    Misinterpreting the misleadingly-named STATUS_STACK_BUFFER_OVERRUN                   
            
             
        The subcode tells you why we stopped executing, and it's rarely because of a stack buffer overflow.
 
    
                    Jul 28, 2023                
                
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                    How to split off an older copy of a file while preserving git line history
 
        Variation on a theme.
 
    
                    Jul 27, 2023                
                
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                    Perfect forwarding forwards objects, not braced things that are trying to become objects
 
        Before you can forward something, it needs to be a something.
 
    
                    Jul 26, 2023                
                
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                    On the various ways of creating Windows Runtime delegates in C++/WinRT and C++/CX
 
        Comparing and contrasting.
