How do I produce a Windows Runtime asynchronous activity from C++/WinRT?

Raymond Chen

We’ve looked at how to produce a Windows Runtime asynchronous activity in C++/CX and in C#, and they both involved passing a lambda to a helper function, where the lambda received special parameters for detecting cancellation and report progress. Fortunately, C++/WinRT integrates Windows Runtime asynchrony natively. You just write a function or method that returns an IAsyncSomething, and inside the body, you can co_await and co_return. If you want to check for cancellation, you can request a cancellation token, and if you want to report progress, you can request a progress token.

winrt::IAsyncOperation<winrt::Widget> GetWidgetAsync(winrt::hstring);
winrt::IAsyncAction EnableWidgetAsync(winrt::Widget, bool);

    EnableWidgetByIdAsync(winrt::hstring id, bool enable)
    // If this is an instance member function
    auto lifetime = get_strong();
    // If this is a global function or static member function
    auto lifetime = wil::winrt_module_reference();

    auto cancel = co_await winrt::get_cancellation_token();
    auto progress = co_await winrt::get_progress_token();  

    auto widget = co_await GetWidgetAsync(id);
    if (cancel()) throw winrt::hresult_canceled();
    if (!widget) co_return false;                 
    co_await EnableWidgetAsync(widget, enable);
    co_return true;

C++/WinRT automatically checks for cancellation after every co_await,¹ so we didn’t really need a cancellation token in this example, but I showed it for completeness.

¹ Except the special awaitables co_await winrt::get_cancellation_token() and co_await winrt::get_progress_token().


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