What were the tax consequences of letting Windows 95 team members keep a piece of software as long as they tested it?

Raymond Chen

Every so often, somebody rediscovers my story of buying an entire Egghead Software store. One question that comes up is the issue of taxes. (You can never avoid taxes. Taxes are due today for most people in the United States.)

If the employees were allowed to keep the software provided they tested the program and filed bugs against it, did that count as work compensation that became taxable income?

The thing is, nobody ever checked whether you tested the program you took, and it was obvious to everybody participating in the activity, seeing as you just picked up the software and walked out of the room without filling out any paperwork. You were assumed to be a well-meaning member of the team who wouldn’t show up for an activity without any intention of doing it. The expectation that you test the program was just that: An expectation. It wasn’t a condition.

My understanding is that this makes the software count as a gift that falls under the de minimis rule of the United States tax code. This was a one-time thing, so the frequency criterion is met. The value of the software was well under $100, so that requirement was met. And since nobody actually kept track of who took which software, the administrative impracticality requirement was also satisfied.

But really, this was just a development manager taking it upon himself to do some unconventional application compatibility test coverage and to instill camaraderie at the same time.

Bonus chatter: During one of the many iterations of this story being retold, someone remarked that they got a copy of the video game Wing Commander III through this exercise. I immediately remembered that they fulfilled their expectation by filing a bug against Windows 95: When you earned the cloaking device on level 58 or something, you couldn’t activate it.

Fortunately, they provided a save-game at level 58, so I didn’t have to play all the way to level 58 by myself.

The problem was that the hotkey for activating the cloaking device was Ctrl+C, and that conflicted with the use of Ctrl+C to cancel an active clipboard paste operation into an MS-DOS session. Normally, Windows 95 realized that there was no active paste active and replayed the hotkey into the MS-DOS session. However, the replay of the hotkey was apparently too fast for this game to recognize, so it never activated the cloaking device.

I fixed it by changing Windows 95 so that it installed the Ctrl+C hotkey handler only when a clipboard paste operation was active, and removed it when the paste operation completed. That way, when you hit it outside of a paste operation, the keys were visible to the game at human speeds, and this allowed it to engage the cloaking device.

3 comments

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  • Erik Fjeldstrom 1

    So you put a cloaking device on the Ctrl+C handler? 🙂

  • Michael McGuire 0

    I was an alpha tester of Windows 92 XX 93 XX 94 XX 95. I filed quite a few bugs on it. One was quite serious, it killed my software when they tried to extend the Window Handles addressing. Broke every piece of Win16 software in sight.

  • Rob Reay 0

    I hadn’t seen the Egghead story before. Neat and familiar.

    Back in the day I was working on Win 95 drivers for the Gravis Ultrasound. We didn’t buy every game, but we did buy everything that made PC Gamer’s top 100 Games list.

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