Showing results for March 2015 - C++ Team Blog

Mar 31, 2015
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Visual Studio 2015 and Graphics Tools for Windows 10

Rudolph Balaz
Rudolph Balaz

In Visual Studio 2012, we introduced Visual Studio Graphics Diagnostics for Direct3D. Since then, with every update and release of Visual Studio and every monthly preview release we have continued our commitment to improve and deliver great new features in these Direct3D graphics tools. I recently had the opportunity to demonstrate the graphics to...

C++
Mar 26, 2015
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Visual C++ Tools for Windows 10 Technical Preview

Raman Sharma
Raman Sharma

Earlier this week we announced the availability of the first preview of the Visual Studio 2015 tools for building Windows 10 applications. C++ continues to be an important language for building Windows apps and in this blog post, we want to highlight some C++ specific functionality for Windows 10 app development. Windows universal apps You will ...

C++
Mar 23, 2015
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Visual Studio 2015 – Share Your Thoughts

Eric Battalio
Eric Battalio

Are you using Visual Studio 2015 for cross-platform development? Take our survey!In CTP 6, we've added or updated the following: We would love to get your thoughts on these and other features for cross-platform / native development in Visual Studio 2015. The survey doesn't take too long and provides an opportunity to engage with members of...

C++
Mar 10, 2015
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Going Native: Build Throughput, PCH Tool

Eric Battalio
Eric Battalio

The Visual C++ team is committed to improving your build throughput in VS2015, and we’re not just talking about shaving-off-a-few-seconds-chump-change. Check out our latest GoingNative video for a slew of tools to help you get those gains, and in particular, be sure to try out our Precompiled Header (PCH) Tool on VS Gallery and let us know ho...

C++
Mar 3, 2015
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Introducing the Universal CRT

James McNellis
James McNellis

In June of last year we published a pair of articles discussing the major changes that we had made to the Visual C++ C Runtime (CRT) for Visual Studio 2015. In "The Great C Runtime (CRT) Refactoring" we explained the major architectural changes that we had made to the CRT. In "C Runtime (CRT) Features, Fixes, and Breaking Changes in Visual Studio 1...

C++