Dec 1, 2009
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/GL and PGO
Hi, I’m Lin Xu, a Program Manager working on the C++ compiler. Recently, we collated performance numbers from our testing passes over this release cycle. We track many different benchmarks closely for all of the architectures and switch options (/O1, /O2, /GL, /PGO). We also track these across multiple CPU models. (Yes, this is quite a big matrix. ...