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Mar 20, 2019
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Linker Throughput Improvement in Visual Studio 2019

In Visual Studio 2019 Preview 2 we made the compiler back-end to prune away debug information that is unrelated to code or data emitted into binary and changed certain hash implementations in the PDB engine, to improve linker throughput, which resulted in more than 2x reduction on link time for some large AAA game title. Debug Info Pruning This...

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