Posts by this author

Oct 10, 2024
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New Contextual Tools for GitHub Copilot in Visual Studio

Visual Studio 2022 17.11 now allows you to pass your entire workspace or specific classes and functions as context for GitHub Copilot Chat. By referencing your entire codebase, down to specific classes and functions, Copilot Chat can deliver refined and accurate results tailored to your code. @workspace for project references  You can now ...

C++
Aug 22, 2024
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Prevent Critical Bugs with MSVC Code Analysis

Imagine this: You’re deep into a complex C++ project, and everything seems to be running smoothly. But then, out of nowhere, a critical bug surfaces— one that requires a bit more foresight. We’ve all been there, right? This is where code analysis steps in as your silent guardian.  Code analysis is a great tool for catching those elusive ...

C++
May 30, 2024
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C++ Refactoring tools in Visual Studio

Code refactoring is the process of restructuring existing code, while its outward functionality remains unchanged. By refactoring, you can simplify complex code structures, reduce code redundancy, and enhance code reusability. Visual Studio offers many tools to help refactor your C++ code. This article will delve into these tools, using the bullet3...

C++
Apr 25, 2024
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Visual Studio features for C++ Header Files and Modules

In the field of C++ programming, the management of header files and modules can often seem challenging. However, there are numerous tools and features available that can simplify this process, enhancing efficiency and reducing the likelihood of errors. Here’s a walkthrough for several tools that we provide for C++ headers and modules. Run Build ...

C++
Jan 8, 2024
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#include Diagnostics in Visual Studio

We’re excited to announce that the #include Diagnostics feature is now available in Visual Studio 2022 17.9 Preview 2. This new feature allows you to better understand the behavior of #include directives by providing detailed information on each directive’s references and build time.  To begin utilizing this feature, activate #...

C++
Sep 14, 2023
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Make Member Function const and Global Function Static in Visual Studio

We are delighted to announce that Visual Studio Preview now includes the "Make Member Function Const" and "Make Global Function Static" features. To check out these features, make sure you update to the latest version of Visual Studio Preview.  Make Member Function Const Visual Studio now generates hints to mark member functions as when a...

C++
Jul 13, 2023
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Visualize Macro Expansion for C++

We are excited to announce the availability of Visualize Macro Expansion in Visual Studio 17.7 Preview. This feature lets you visualize the step-by-step expansion of macros. To begin utilizing this feature, ensure that you update to the latest version of Visual Studio Preview. Visualize Macro Expansion Visual Studio has introduced an ...

C++Game Development
Jul 11, 2023
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#include cleanup in Visual Studio

We are thrilled to announce the return of #include cleanup, a tool that helps you maintain clean code, now available in Visual Studio 17.8 Preview 1. To start using this feature, make sure to update to the latest version of Visual Studio Preview.  #include cleanup   Visual Studio now offers #include cleanup, a feature that improves ...

C++Game Development
Jun 13, 2023
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Improved Doxygen Overload Resolution

We are excited to announce an enhanced Doxygen Comment Support for C++ in Visual Studio 17.7 Preview 2. To start using this feature, ensure to update to the latest version of Visual Studio Preview.   Improved Doxygen overload resolution  Doxygen comment support has been enhanced to improve the visibility and consistency of shared Doxygen ...

C++
Mar 28, 2023
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Create C++ Member Function in Visual Studio

We are excited to announce that Create C++ Member Function can now be used to quickly add constructor and equality operator (operator ==) in Visual Studio 17.6 Preview 2. When you have a class with fields, you can add a default constructor, constructor with all fields, equality operator, and equality operator with all fields easily. Three ...

C++Game Development